//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _ENGINEAPI_H_ #define _ENGINEAPI_H_ #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _CONSOLE_H_ #include "console/console.h" #endif #ifndef _STRINGFUNCTIONS_H_ #include "core/strings/stringFunctions.h" #endif #ifndef _SIMOBJECT_H_ #include "console/simObject.h" #endif #ifndef _ENGINEFUNCTIONS_H_ #include "console/engineFunctions.h" #endif // Whatever types are used in API definitions, their DECLAREs must be visible to the // macros. We include the basic primitive and struct types here. #ifndef _ENGINEPRIMITIVES_H_ #include "console/enginePrimitives.h" #endif #ifndef _ENGINESTRUCTS_H_ #include "console/engineStructs.h" #endif /// @file /// Definitions for exposing engine functionality to the control layer. /// /// This file provides a convenience layer around the underlying engine interop system (which at /// the moment still includes the legacy TorqueScript interop a.k.a. "console system"). The /// macros exposed here will automatically take care of all marshalling, value type constraints, /// reflection info instancing, etc. involved in defining engine API call-ins and call-outs. /// /// @note At the moment, this file supplies both the legacy TorqueScript console system as well /// as the new engine export system with the structures and information they need. In the /// near future, the console-based parts will get purged. This will not result in visible /// changes to users of the functionality here except for the string-based marshalling /// functions currently exposed (which will also disappear). //TODO: Disable warning for extern "C" functions returning UDTs for now; need to take a closer look at this #pragma warning( disable : 4190 ) // Disable some VC warnings that are irrelevant to us. #pragma warning( push ) #pragma warning( disable : 4510 ) // default constructor could not be generated; all the Args structures are never constructed by us #pragma warning( disable : 4610 ) // can never be instantiated; again Args is never constructed by us namespace engineAPI { /// Flag for enabling legacy console behavior in the interop system while /// we still have it around. Will disappear along with console. extern bool gUseConsoleInterop; /// Flag to allow engine functions to detect whether the engine had been /// initialized or shut down. extern bool gIsInitialized; } //FIXME: this allows const char* to be used as a struct field type // Temp support for allowing const char* to remain in the API functions as long as we // still have the console system around. When that is purged, these definitions should // be deleted and all const char* uses be replaced with String. template<> struct EngineTypeTraits< const char* > : public EngineTypeTraits< String > {}; template<> inline const EngineTypeInfo* TYPE< const char* >() { return TYPE< String >(); } /// @name Marshalling /// /// Functions for converting to/from string-based data representations. /// /// @note This functionality is specific to the console interop. /// @{ /// Marshal a single piece of data from native into client form. template< typename T > inline const char* EngineMarshallData( const T& value ) { return castConsoleTypeToString( value ); } inline const char* EngineMarshallData( bool value ) { if( value ) return "1"; else return "0"; } inline const char* EngineMarshallData( const char* str ) { // The API assumes that if you pass a plain "const char*" through it, then you are referring // to string storage with non-local lifetime that can be safely passed to the control layer. return str; } template< typename T > inline const char* EngineMarshallData( T* object ) { return ( object ? object->getIdString() : "0" ); } template< typename T > inline const char* EngineMarshallData( const T* object ) { return ( object ? object->getIdString() : "0" ); } inline const char* EngineMarshallData( U32 value ) { return EngineMarshallData( S32( value ) ); } /// Marshal data from native into client form stored directly in /// client function invocation vector. template< typename T > inline void EngineMarshallData( const T& arg, S32& argc, const char** argv ) { argv[ argc ] = Con::getStringArg( castConsoleTypeToString( arg ) ); argc ++; } inline void EngineMarshallData( bool arg, S32& argc, const char** argv ) { if( arg ) argv[ argc ] = "1"; else argv[ argc ] = "0"; argc ++; } inline void EngineMarshallData( S32 arg, S32& argc, const char** argv ) { argv[ argc ] = Con::getIntArg( arg ); argc ++; } inline void EngineMarshallData( U32 arg, S32& argc, const char** argv ) { EngineMarshallData( S32( arg ), argc, argv ); } inline void EngineMarshallData( F32 arg, S32& argc, const char** argv ) { argv[ argc ] = Con::getFloatArg( arg ); argc ++; } inline void EngineMarshallData( const char* arg, S32& argc, const char** argv ) { argv[ argc ] = arg; argc ++; } template< typename T > inline void EngineMarshallData( T* object, S32& argc, const char** argv ) { argv[ argc ] = ( object ? object->getIdString() : "0" ); argc ++; } template< typename T > inline void EngineMarshallData( const T* object, S32& argc, const char** argv ) { argv[ argc ] = ( object ? object->getIdString() : "0" ); argc ++; } /// Unmarshal data from client form to engine form. /// /// This is wrapped in an a struct as partial specializations on function /// templates are not allowed in C++. template< typename T > struct EngineUnmarshallData { T operator()( const char* str ) const { T value; castConsoleTypeFromString( value, str ); return value; } }; template<> struct EngineUnmarshallData< S32 > { S32 operator()( const char* str ) const { return dAtoi( str ); } }; template<> struct EngineUnmarshallData< U32 > { U32 operator()( const char* str ) const { return dAtoui( str ); } }; template<> struct EngineUnmarshallData< F32 > { F32 operator()( const char* str ) const { return dAtof( str ); } }; template<> struct EngineUnmarshallData< const char* > { const char* operator()( const char* str ) const { return str; } }; template< typename T > struct EngineUnmarshallData< T* > { T* operator()( const char* str ) const { return dynamic_cast< T* >( Sim::findObject( str ) ); } }; template<> struct EngineUnmarshallData< void > { void operator()( const char* ) const {} }; /// @} /// @name C to C++ Trampolines /// /// The trampolines serve two purposes: /// /// For one, they ensure that no matter what argument types are specified by users of the engine API macros, the correct /// argument value types are enforced on the functions exported by the engine. Let's say, for example, the user writes /// a function that takes a "Point3F direction" argument, then the template machinery here will automatically expose an /// API function that takes a "Point3F& direction" argument. /// /// Secondly, the templates jump the incoming calls from extern "C" space into C++ space. This is mostly relevant for /// methods only as they will need an implicit object type argument. /// /// @{ // Helper type to factor out commonalities between function and method trampolines. template< typename T > struct _EngineTrampoline { struct Args {}; }; template< typename R, typename A > struct _EngineTrampoline< R( A ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } }; }; template< typename R, typename A, typename B > struct _EngineTrampoline< R( A, B ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } typename EngineTypeTraits< B >::ValueType b() const { return EngineTypeTraits< B >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< B >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ] ) ) ); } }; }; template< typename R, typename A, typename B, typename C > struct _EngineTrampoline< R( A, B, C ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } typename EngineTypeTraits< B >::ValueType b() const { return EngineTypeTraits< B >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< B >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< C >::ValueType c() const { return EngineTypeTraits< C >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< C >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) ] ) ) ); } }; }; template< typename R, typename A, typename B, typename C, typename D > struct _EngineTrampoline< R( A, B, C, D ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } typename EngineTypeTraits< B >::ValueType b() const { return EngineTypeTraits< B >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< B >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< C >::ValueType c() const { return EngineTypeTraits< C >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< C >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< D >::ValueType d() const { return EngineTypeTraits< D >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< D >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) ] ) ) ); } }; }; template< typename R, typename A, typename B, typename C, typename D, typename E > struct _EngineTrampoline< R( A, B, C, D, E ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } typename EngineTypeTraits< B >::ValueType b() const { return EngineTypeTraits< B >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< B >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< C >::ValueType c() const { return EngineTypeTraits< C >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< C >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< D >::ValueType d() const { return EngineTypeTraits< D >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< D >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< E >::ValueType e() const { return EngineTypeTraits< E >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< E >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) ] ) ) ); } }; }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F > struct _EngineTrampoline< R( A, B, C, D, E, F ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } typename EngineTypeTraits< B >::ValueType b() const { return EngineTypeTraits< B >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< B >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< C >::ValueType c() const { return EngineTypeTraits< C >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< C >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< D >::ValueType d() const { return EngineTypeTraits< D >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< D >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< E >::ValueType e() const { return EngineTypeTraits< E >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< E >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< F >::ValueType f() const { return EngineTypeTraits< F >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< F >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) ] ) ) ); } }; }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G > struct _EngineTrampoline< R( A, B, C, D, E, F, G ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } typename EngineTypeTraits< B >::ValueType b() const { return EngineTypeTraits< B >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< B >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< C >::ValueType c() const { return EngineTypeTraits< C >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< C >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< D >::ValueType d() const { return EngineTypeTraits< D >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< D >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< E >::ValueType e() const { return EngineTypeTraits< E >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< E >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< F >::ValueType f() const { return EngineTypeTraits< F >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< F >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< G >::ValueType g() const { return EngineTypeTraits< G >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< G >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) ] ) ) ); } }; }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H > struct _EngineTrampoline< R( A, B, C, D, E, F, G, H ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } typename EngineTypeTraits< B >::ValueType b() const { return EngineTypeTraits< B >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< B >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< C >::ValueType c() const { return EngineTypeTraits< C >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< C >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< D >::ValueType d() const { return EngineTypeTraits< D >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< D >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< E >::ValueType e() const { return EngineTypeTraits< E >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< E >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< F >::ValueType f() const { return EngineTypeTraits< F >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< F >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< G >::ValueType g() const { return EngineTypeTraits< G >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< G >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< H >::ValueType h() const { return EngineTypeTraits< H >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< H >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) ] ) ) ); } }; }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I > struct _EngineTrampoline< R( A, B, C, D, E, F, G, H, I ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< I >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } typename EngineTypeTraits< B >::ValueType b() const { return EngineTypeTraits< B >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< B >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< C >::ValueType c() const { return EngineTypeTraits< C >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< C >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< D >::ValueType d() const { return EngineTypeTraits< D >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< D >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< E >::ValueType e() const { return EngineTypeTraits< E >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< E >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< F >::ValueType f() const { return EngineTypeTraits< F >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< F >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< G >::ValueType g() const { return EngineTypeTraits< G >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< G >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< H >::ValueType h() const { return EngineTypeTraits< H >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< H >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< I >::ValueType i() const { return EngineTypeTraits< I >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< I >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) ] ) ) ); } }; }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J > struct _EngineTrampoline< R( A, B, C, D, E, F, G, H, I, J ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< I >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< J >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } typename EngineTypeTraits< B >::ValueType b() const { return EngineTypeTraits< B >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< B >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< C >::ValueType c() const { return EngineTypeTraits< C >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< C >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< D >::ValueType d() const { return EngineTypeTraits< D >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< D >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< E >::ValueType e() const { return EngineTypeTraits< E >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< E >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< F >::ValueType f() const { return EngineTypeTraits< F >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< F >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< G >::ValueType g() const { return EngineTypeTraits< G >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< G >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< H >::ValueType h() const { return EngineTypeTraits< H >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< H >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< I >::ValueType i() const { return EngineTypeTraits< I >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< I >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< J >::ValueType j() const { return EngineTypeTraits< J >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< J >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< I >::ArgumentValueType ) ] ) ) ); } }; }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K > struct _EngineTrampoline< R( A, B, C, D, E, F, G, H, I, J, K ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< I >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< J >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< K >::ArgumentValueType ) ]; typename EngineTypeTraits< A >::ValueType a() const { return EngineTypeTraits< A >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< A >::ArgumentValueType* >( &data[ 0 ] ) ) ); } typename EngineTypeTraits< B >::ValueType b() const { return EngineTypeTraits< B >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< B >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< C >::ValueType c() const { return EngineTypeTraits< C >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< C >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< D >::ValueType d() const { return EngineTypeTraits< D >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< D >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< E >::ValueType e() const { return EngineTypeTraits< E >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< E >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< F >::ValueType f() const { return EngineTypeTraits< F >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< F >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< G >::ValueType g() const { return EngineTypeTraits< G >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< G >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< H >::ValueType h() const { return EngineTypeTraits< H >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< H >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< I >::ValueType i() const { return EngineTypeTraits< I >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< I >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< J >::ValueType j() const { return EngineTypeTraits< J >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< J >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< I >::ArgumentValueType ) ] ) ) ); } typename EngineTypeTraits< K >::ValueType k() const { return EngineTypeTraits< K >::ArgumentToValue( *( reinterpret_cast< const typename EngineTypeTraits< K >::ArgumentValueType* > ( &data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< I >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< J >::ArgumentValueType ) ] ) ) ); } }; }; template< typename T > struct _EngineFunctionTrampolineBase : public _EngineTrampoline< T > { typedef T FunctionType; }; // Trampolines for any call-ins that aren't methods. template< typename T > struct _EngineFunctionTrampoline {}; template< typename R > struct _EngineFunctionTrampoline< R() > : public _EngineFunctionTrampolineBase< R() > { static R jmp( R ( *fn )(), const typename _EngineFunctionTrampolineBase< R() >::Args& args ) { return R( fn() ); } }; template< typename R, typename A > struct _EngineFunctionTrampoline< R( A ) > : public _EngineFunctionTrampolineBase< R( A ) > { static R jmp( R ( *fn )( A ), const typename _EngineFunctionTrampolineBase< R( A ) >::Args& args ) { return R( fn( args.a() ) ); } }; template< typename R, typename A, typename B > struct _EngineFunctionTrampoline< R( A, B ) > : public _EngineFunctionTrampolineBase< R( A, B ) > { static R jmp( R ( *fn )( A, B ), const typename _EngineFunctionTrampolineBase< R( A, B ) >::Args& args ) { return R( fn( args.a(), args.b() ) ); } }; template< typename R, typename A, typename B, typename C > struct _EngineFunctionTrampoline< R( A, B, C ) > : public _EngineFunctionTrampolineBase< R( A, B, C ) > { static R jmp( R ( *fn )( A, B, C ), const typename _EngineFunctionTrampolineBase< R( A, B, C ) >::Args& args ) { return R( fn( args.a(), args.b(), args.c() ) ); } }; template< typename R, typename A, typename B, typename C, typename D > struct _EngineFunctionTrampoline< R( A, B, C, D ) > : public _EngineFunctionTrampolineBase< R( A, B, C, D ) > { static R jmp( R ( *fn )( A, B, C, D ), const typename _EngineFunctionTrampolineBase< R( A, B, C, D ) >::Args& args ) { return R( fn( args.a(), args.b(), args.c(), args.d() ) ); } }; template< typename R, typename A, typename B, typename C, typename D, typename E > struct _EngineFunctionTrampoline< R( A, B, C, D, E ) > : public _EngineFunctionTrampolineBase< R( A, B, C, D, E ) > { static R jmp( R ( *fn )( A, B, C, D, E ), const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E ) >::Args& args ) { return R( fn( args.a(), args.b(), args.c(), args.d(), args.e() ) ); } }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F > struct _EngineFunctionTrampoline< R( A, B, C, D, E, F ) > : public _EngineFunctionTrampolineBase< R( A, B, C, D, E, F ) > { static R jmp( R ( *fn )( A, B, C, D, E, F ), const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F ) >::Args& args ) { return R( fn( args.a(), args.b(), args.c(), args.d(), args.e(), args.f() ) ); } }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G > struct _EngineFunctionTrampoline< R( A, B, C, D, E, F, G ) > : public _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G ) > { static R jmp( R ( *fn )( A, B, C, D, E, F, G ), const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G ) >::Args& args ) { return R( fn( args.a(), args.b(), args.c(), args.d(), args.e(), args.f(), args.g() ) ); } }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H > struct _EngineFunctionTrampoline< R( A, B, C, D, E, F, G, H ) > : public _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H ) > { static R jmp( R ( *fn )( A, B, C, D, E, F, G, H ), const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H ) >::Args& args ) { return R( fn( args.a(), args.b(), args.c(), args.d(), args.e(), args.f(), args.g(), args.h() ) ); } }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I > struct _EngineFunctionTrampoline< R( A, B, C, D, E, F, G, H, I ) > : public _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H, I ) > { static R jmp( R ( *fn )( A, B, C, D, E, F, G, H, I ), const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H, I ) >::Args& args ) { return R( fn( args.a(), args.b(), args.c(), args.d(), args.e(), args.f(), args.g(), args.h(), args.i() ) ); } }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J > struct _EngineFunctionTrampoline< R( A, B, C, D, E, F, G, H, I, J ) > : public _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H, I, J ) > { static R jmp( R ( *fn )( A, B, C, D, E, F, G, H, I, J ), const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H, I, J ) >::Args& args ) { return R( fn( args.a(), args.b(), args.c(), args.d(), args.e(), args.f(), args.g(), args.h(), args.i(), args.j() ) ); } }; template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K > struct _EngineFunctionTrampoline< R( A, B, C, D, E, F, G, H, I, J, K ) > : public _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H, I, J, K ) > { static R jmp( R ( *fn )( A, B, C, D, E, F, G, H, I, J, K ), const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H, I, J, K ) >::Args& args ) { return R( fn( args.a(), args.b(), args.c(), args.d(), args.e(), args.f(), args.g(), args.h(), args.i(), args.j(), args.k() ) ); } }; template< typename T > struct _EngineMethodTrampolineBase : public _EngineTrampoline< T > {}; template< typename Frame, typename T > struct _EngineMethodTrampoline {}; template< typename Frame, typename R > struct _EngineMethodTrampoline< Frame, R() > : public _EngineMethodTrampolineBase< R() > { typedef R( FunctionType )( typename Frame::ObjectType* ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R() >::Args& args ) { Frame f; f.object = object; return R( f._exec() ); } }; template< typename Frame, typename R, typename A > struct _EngineMethodTrampoline< Frame, R( A ) > : public _EngineMethodTrampolineBase< R( A ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a() ) ); } }; template< typename Frame, typename R, typename A, typename B > struct _EngineMethodTrampoline< Frame, R( A, B ) > : public _EngineMethodTrampolineBase< R( A, B ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A, B ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A, B ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a(), args.b() ) ); } }; template< typename Frame, typename R, typename A, typename B, typename C > struct _EngineMethodTrampoline< Frame, R( A, B, C ) > : public _EngineMethodTrampolineBase< R( A, B, C ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A, B, C ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A, B, C ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a(), args.b(), args.c() ) ); } }; template< typename Frame, typename R, typename A, typename B, typename C, typename D > struct _EngineMethodTrampoline< Frame, R( A, B, C, D ) > : public _EngineMethodTrampolineBase< R( A, B, C, D ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A, B, C, D ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A, B, C, D ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a(), args.b(), args.c(), args.d() ) ); } }; template< typename Frame, typename R, typename A, typename B, typename C, typename D, typename E > struct _EngineMethodTrampoline< Frame, R( A, B, C, D, E ) > : public _EngineMethodTrampolineBase< R( A, B, C, D, E ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A, B, C, D, E ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a(), args.b(), args.c(), args.d(), args.e() ) ); } }; template< typename Frame, typename R, typename A, typename B, typename C, typename D, typename E, typename F > struct _EngineMethodTrampoline< Frame, R( A, B, C, D, E, F ) > : public _EngineMethodTrampolineBase< R( A, B, C, D, E, F ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A, B, C, D, E, F ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a(), args.b(), args.c(), args.d(), args.e(), args.f() ) ); } }; template< typename Frame, typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G > struct _EngineMethodTrampoline< Frame, R( A, B, C, D, E, F, G ) > : public _EngineMethodTrampolineBase< R( A, B, C, D, E, F, G ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A, B, C, D, E, F, G ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a(), args.b(), args.c(), args.d(), args.e(), args.f(), args.g() ) ); } }; template< typename Frame, typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H > struct _EngineMethodTrampoline< Frame, R( A, B, C, D, E, F, G, H ) > : public _EngineMethodTrampolineBase< R( A, B, C, D, E, F, G, H ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A, B, C, D, E, F, G, H ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a(), args.b(), args.c(), args.d(), args.e(), args.f(), args.g(), args.h() ) ); } }; template< typename Frame, typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I > struct _EngineMethodTrampoline< Frame, R( A, B, C, D, E, F, G, H, I ) > : public _EngineMethodTrampolineBase< R( A, B, C, D, E, F, G, H, I ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H, I ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a(), args.b(), args.c(), args.d(), args.e(), args.f(), args.g(), args.h(), args.i() ) ); } }; template< typename Frame, typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J > struct _EngineMethodTrampoline< Frame, R( A, B, C, D, E, F, G, H, I, J ) > : public _EngineMethodTrampolineBase< R( A, B, C, D, E, F, G, H, I, J ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H, I, J ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a(), args.b(), args.c(), args.d(), args.e(), args.f(), args.g(), args.h(), args.i(), args.j() ) ); } }; template< typename Frame, typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K > struct _EngineMethodTrampoline< Frame, R( A, B, C, D, E, F, G, H, I, J, K ) > : public _EngineMethodTrampolineBase< R( A, B, C, D, E, F, G, H, I, J, K ) > { typedef R( FunctionType )( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J, K ); static R jmp( typename Frame::ObjectType* object, const typename _EngineFunctionTrampolineBase< R( A, B, C, D, E, F, G, H, I, J, K ) >::Args& args ) { Frame f; f.object = object; return R( f._exec( args.a(), args.b(), args.c(), args.d(), args.e(), args.f(), args.g(), args.h(), args.i(), args.j(), args.k() ) ); } }; /// @} /// @name Thunking /// /// Internal functionality for thunks placed between TorqueScript calls of engine functions and their native /// implementations. /// /// @note The functionality in this group is specific to the console interop system. /// @{ // Helper function to return data from a thunk. template< typename T > inline const char* _EngineConsoleThunkReturnValue( const T& value ) { return EngineMarshallData( value ); } inline bool _EngineConsoleThunkReturnValue( bool value ) { return value; } inline S32 _EngineConsoleThunkReturnValue( S32 value ) { return value; } inline F32 _EngineConsoleThunkReturnValue( F32 value ) { return value; } inline const char* _EngineConsoleThunkReturnValue( const String& str ) { return Con::getReturnBuffer( str ); } inline const char* _EngineConsoleThunkReturnValue( const char* value ) { return EngineMarshallData( value ); } template< typename T > inline const char* _EngineConsoleThunkReturnValue( T* value ) { return ( value ? value->getIdString() : "" ); } template< typename T > inline const char* _EngineConsoleThunkReturnValue( const T* value ) { return ( value ? value->getIdString() : "" ); } // Helper class to determine the type of callback registered with the console system. template< typename R > struct _EngineConsoleThunkType { typedef const char* ReturnType; typedef StringCallback CallbackType; }; template<> struct _EngineConsoleThunkType< S32 > { typedef S32 ReturnType; typedef IntCallback CallbackType; }; template<> struct _EngineConsoleThunkType< U32 > { typedef U32 ReturnType; typedef IntCallback CallbackType; }; template<> struct _EngineConsoleThunkType< F32 > { typedef F32 ReturnType; typedef FloatCallback CallbackType; }; template<> struct _EngineConsoleThunkType< bool > { typedef bool ReturnType; typedef BoolCallback CallbackType; }; template<> struct _EngineConsoleThunkType< void > { typedef void ReturnType; typedef VoidCallback CallbackType; }; // Helper struct to count the number of parameters in a function list. // The setup through operator () allows omitting the the argument list entirely. struct _EngineConsoleThunkCountArgs { template< typename A > U32 operator ()( A a ) { return 1; } template< typename A, typename B > U32 operator ()( A a, B b ) { return 2; } template< typename A, typename B, typename C > U32 operator ()( A a, B b, C c ) { return 3; } template< typename A, typename B, typename C, typename D > U32 operator ()( A a, B b, C c, D d ) { return 4; } template< typename A, typename B, typename C, typename D, typename E > U32 operator ()( A a, B b, C c, D d, E e ) { return 5; } template< typename A, typename B, typename C, typename D, typename E, typename F > U32 operator ()( A a, B b, C c, D d, E e, F f ) { return 6; } template< typename A, typename B, typename C, typename D, typename E, typename F, typename G > U32 operator ()( A a, B b, C c, D d, E e, F f, G g ) { return 7; } template< typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H > U32 operator ()( A a, B b, C c, D d, E e, F f, G g, H h ) { return 8; } template< typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I > U32 operator ()( A a, B b, C c, D d, E e, F f, G g, H h, I i ) { return 9; } template< typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J > U32 operator ()( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j ) { return 10; } template< typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K > U32 operator ()( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k ) { return 11; } operator U32() const { return 0; } }; // Encapsulation of a legacy console function invocation. template< S32 startArgc, typename T > struct _EngineConsoleThunk {}; template< S32 startArgc, typename R > struct _EngineConsoleThunk< startArgc, R() > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 0; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )(), const _EngineFunctionDefaultArguments< void() >& ) { return _EngineConsoleThunkReturnValue( fn() ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )() const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType* ) >& ) { return _EngineConsoleThunkReturnValue( ( frame->*fn )() ); } }; template< S32 startArgc > struct _EngineConsoleThunk< startArgc, void() > { typedef void ReturnType; static const S32 NUM_ARGS = 0; static void thunk( S32 argc, const char** argv, void ( *fn )(), const _EngineFunctionDefaultArguments< void() >& ) { fn(); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )() const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType* ) >& ) { return ( frame->*fn )(); } }; template< S32 startArgc, typename R, typename A > struct _EngineConsoleThunk< startArgc, R( A ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 1 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A ), const _EngineFunctionDefaultArguments< void( A ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); return _EngineConsoleThunkReturnValue( fn( a ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a ) ); } }; template< S32 startArgc, typename A > struct _EngineConsoleThunk< startArgc, void( A ) > { typedef void ReturnType; static const S32 NUM_ARGS = 1 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A ), const _EngineFunctionDefaultArguments< void( A ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); fn( a ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); ( frame->*fn )( a ); } }; template< S32 startArgc, typename R, typename A, typename B > struct _EngineConsoleThunk< startArgc, R( A, B ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 2 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B ), const _EngineFunctionDefaultArguments< void( A, B ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); return _EngineConsoleThunkReturnValue( fn( a, b ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a, b ) ); } }; template< S32 startArgc, typename A, typename B > struct _EngineConsoleThunk< startArgc, void( A, B ) > { typedef void ReturnType; static const S32 NUM_ARGS = 2 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A, B ), const _EngineFunctionDefaultArguments< void( A, B ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); fn( a, b ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); ( frame->*fn )( a, b ); } }; template< S32 startArgc, typename R, typename A, typename B, typename C > struct _EngineConsoleThunk< startArgc, R( A, B, C ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 3 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C ), const _EngineFunctionDefaultArguments< void( A, B, C ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); return _EngineConsoleThunkReturnValue( fn( a, b, c ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a, b, c ) ); } }; template< S32 startArgc, typename A, typename B, typename C > struct _EngineConsoleThunk< startArgc, void( A, B, C ) > { typedef void ReturnType; static const S32 NUM_ARGS = 3 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C ), const _EngineFunctionDefaultArguments< void( A, B, C ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); fn( a, b, c ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); ( frame->*fn )( a, b, c ); } }; template< S32 startArgc, typename R, typename A, typename B, typename C, typename D > struct _EngineConsoleThunk< startArgc, R( A, B, C, D ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 4 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D ), const _EngineFunctionDefaultArguments< void( A, B, C, D ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); return _EngineConsoleThunkReturnValue( fn( a, b, c, d ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a, b, c, d ) ); } }; template< S32 startArgc, typename A, typename B, typename C, typename D > struct _EngineConsoleThunk< startArgc, void( A, B, C, D ) > { typedef void ReturnType; static const S32 NUM_ARGS = 4 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D ), const _EngineFunctionDefaultArguments< void( A, B, C, D ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); fn( a, b, c, d ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); ( frame->*fn )( a, b, c, d ); } }; template< S32 startArgc, typename R, typename A, typename B, typename C, typename D, typename E > struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 5 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a, b, c, d, e ) ); } }; template< S32 startArgc, typename A, typename B, typename C, typename D, typename E > struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E ) > { typedef void ReturnType; static const S32 NUM_ARGS = 5 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); fn( a, b, c, d, e ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); ( frame->*fn )( a, b, c, d, e ); } }; template< S32 startArgc, typename R, typename A, typename B, typename C, typename D, typename E, typename F > struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 6 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a, b, c, d, e, f ) ); } }; template< S32 startArgc, typename A, typename B, typename C, typename D, typename E, typename F > struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F ) > { typedef void ReturnType; static const S32 NUM_ARGS = 6 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); fn( a, b, c, d, e, f ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); ( frame->*fn )( a, b, c, d, e, f ); } }; template< S32 startArgc, typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G > struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 7 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F, G ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.g ) ); return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f, g ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F, G ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.h ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a, b, c, d, e, f, g ) ); } }; template< S32 startArgc, typename A, typename B, typename C, typename D, typename E, typename F, typename G > struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G ) > { typedef void ReturnType; static const S32 NUM_ARGS = 7 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F, G ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.g ) ); fn( a, b, c, d, e, f, g ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F, G ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.h ) ); ( frame->*fn )( a, b, c, d, e, f, g ); } }; template< S32 startArgc, typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H > struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 8 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F, G, H ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.g ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.h ) ); return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f, g, h ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.h ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.i ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a, b, c, d, e, f, g, h ) ); } }; template< S32 startArgc, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H > struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H ) > { typedef void ReturnType; static const S32 NUM_ARGS = 8 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F, G, H ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.g ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.h ) ); fn( a, b, c, d, e, f, g, h ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.h ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.i ) ); ( frame->*fn )( a, b, c, d, e, f, g, h ); } }; template< S32 startArgc, typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I > struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H, I ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 9 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F, G, H, I ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.g ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.h ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.i ) ); return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f, g, h, i ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H, I ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.h ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.i ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.j ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a, b, c, d, e, f, g, h, i ) ); } }; template< S32 startArgc, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I > struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I ) > { typedef void ReturnType; static const S32 NUM_ARGS = 9 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F, G, H, I ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.g ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.h ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.i ) ); fn( a, b, c, d, e, f, g, h, i ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H, I ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.h ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.i ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.j ) ); ( frame->*fn )( a, b, c, d, e, f, g, h, i ); } }; template< S32 startArgc, typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J > struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H, I, J ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 10 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F, G, H, I, J ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.g ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.h ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.i ) ); J j = ( startArgc + 9 < argc ? EngineUnmarshallData< J >()( argv[ startArgc + 9 ] ) : J( defaultArgs.j ) ); return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f, g, h, i, j ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.h ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.i ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.j ) ); J j = ( startArgc + 9 < argc ? EngineUnmarshallData< J >()( argv[ startArgc + 9 ] ) : J( defaultArgs.k ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a, b, c, d, e, f, g, h, i, j ) ); } }; template< S32 startArgc, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J > struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J ) > { typedef void ReturnType; static const S32 NUM_ARGS = 10 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F, G, H, I, J ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.g ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.h ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.i ) ); J j = ( startArgc + 9 < argc ? EngineUnmarshallData< J >()( argv[ startArgc + 9 ] ) : J( defaultArgs.j ) ); fn( a, b, c, d, e, f, g, h, i, j ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.h ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.i ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.j ) ); J j = ( startArgc + 9 < argc ? EngineUnmarshallData< J >()( argv[ startArgc + 9 ] ) : J( defaultArgs.k ) ); ( frame->*fn )( a, b, c, d, e, f, g, h, i, j ); } }; template< S32 startArgc, typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K > struct _EngineConsoleThunk< startArgc, R( A, B, C, D, E, F, G, H, I, J, K ) > { typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType; static const S32 NUM_ARGS = 11 + startArgc; static ReturnType thunk( S32 argc, const char** argv, R ( *fn )( A, B, C, D, E, F, G, H, I, J, K ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.g ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.h ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.i ) ); J j = ( startArgc + 9 < argc ? EngineUnmarshallData< J >()( argv[ startArgc + 9 ] ) : J( defaultArgs.j ) ); K k = ( startArgc + 10 < argc ? EngineUnmarshallData< K >()( argv[ startArgc + 10 ] ) : K( defaultArgs.k ) ); return _EngineConsoleThunkReturnValue( fn( a, b, c, d, e, f, g, h, i, j, k ) ); } template< typename Frame > static ReturnType thunk( S32 argc, const char** argv, R ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J, K ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.h ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.i ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.j ) ); J j = ( startArgc + 9 < argc ? EngineUnmarshallData< J >()( argv[ startArgc + 9 ] ) : J( defaultArgs.k ) ); K k = ( startArgc + 10 < argc ? EngineUnmarshallData< K >()( argv[ startArgc + 10 ] ) : K( defaultArgs.l ) ); return _EngineConsoleThunkReturnValue( ( frame->*fn )( a, b, c, d, e, f, g, h, i, j, k ) ); } }; template< S32 startArgc, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K > struct _EngineConsoleThunk< startArgc, void( A, B, C, D, E, F, G, H, I, J, K ) > { typedef void ReturnType; static const S32 NUM_ARGS = 11 + startArgc; static void thunk( S32 argc, const char** argv, void ( *fn )( A, B, C, D, E, F, G, H, I, J, K ), const _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.a ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.b ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.c ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.d ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.e ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.f ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.g ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.h ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.i ) ); J j = ( startArgc + 9 < argc ? EngineUnmarshallData< J >()( argv[ startArgc + 9 ] ) : J( defaultArgs.j ) ); K k = ( startArgc + 10 < argc ? EngineUnmarshallData< K >()( argv[ startArgc + 10 ] ) : K( defaultArgs.k ) ); fn( a, b, c, d, e, f, g, h, i, j, k ); } template< typename Frame > static void thunk( S32 argc, const char** argv, void ( Frame::*fn )( A, B, C, D, E, F, G, H, I, J, K ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D, E, F, G, H, I, J, K ) >& defaultArgs ) { A a = ( startArgc < argc ? EngineUnmarshallData< A >()( argv[ startArgc ] ) : A( defaultArgs.b ) ); B b = ( startArgc + 1 < argc ? EngineUnmarshallData< B >()( argv[ startArgc + 1 ] ) : B( defaultArgs.c ) ); C c = ( startArgc + 2 < argc ? EngineUnmarshallData< C >()( argv[ startArgc + 2 ] ) : C( defaultArgs.d ) ); D d = ( startArgc + 3 < argc ? EngineUnmarshallData< D >()( argv[ startArgc + 3 ] ) : D( defaultArgs.e ) ); E e = ( startArgc + 4 < argc ? EngineUnmarshallData< E >()( argv[ startArgc + 4 ] ) : E( defaultArgs.f ) ); F f = ( startArgc + 5 < argc ? EngineUnmarshallData< F >()( argv[ startArgc + 5 ] ) : F( defaultArgs.g ) ); G g = ( startArgc + 6 < argc ? EngineUnmarshallData< G >()( argv[ startArgc + 6 ] ) : G( defaultArgs.h ) ); H h = ( startArgc + 7 < argc ? EngineUnmarshallData< H >()( argv[ startArgc + 7 ] ) : H( defaultArgs.i ) ); I i = ( startArgc + 8 < argc ? EngineUnmarshallData< I >()( argv[ startArgc + 8 ] ) : I( defaultArgs.j ) ); J j = ( startArgc + 9 < argc ? EngineUnmarshallData< J >()( argv[ startArgc + 9 ] ) : J( defaultArgs.k ) ); K k = ( startArgc + 10 < argc ? EngineUnmarshallData< K >()( argv[ startArgc + 10 ] ) : K( defaultArgs.l ) ); ( frame->*fn )( a, b, c, d, e, f, g, h, i, j, k ); } }; /// @} /// @name API Definition Macros /// /// The macros in this group allow to create engine API functions that work both with the /// legacy console system as well as with the new engine export system. As such, they only /// support those function features that are available in both systems. This means that for /// console-style variadic functions, the ConsoleXXX must be used and that for overloaded /// and/or C-style variadic functions as well as for placing functions in export scopes, /// DEFINE_CALLIN must be used directly. /// /// When the console system is removed, the console thunking functionality will be removed /// from these macros but otherwise they will remain unchanged and in place. /// /// @{ // Helpers to implement initialization checks. Pulled out into separate macros so this can be deactivated easily. // Especially important for the initialize() function itself. #define _CHECK_ENGINE_INITIALIZED_IMPL( fnName, returnType ) \ if( !engineAPI::gIsInitialized ) \ { \ Con::errorf( "EngineAPI: Engine not initialized when calling " #fnName ); \ return EngineTypeTraits< returnType >::ReturnValue( EngineTypeTraits< returnType >::ReturnValueType() ); \ } #define _CHECK_ENGINE_INITIALIZED( fnName, returnType ) _CHECK_ENGINE_INITIALIZED_IMPL( fnName, returnType ) /// Define a call-in point for calling into the engine. /// /// @param name The name of the function as it should be seen by the control layer. /// @param returnType The value type returned to the control layer. /// @param args The argument list as it would appear on the function definition /// @param defaultArgs The list of default argument values. /// @param usage The usage doc string for the engine API reference. /// /// @code /// DefineEngineFunction( myFunction, int, ( float f, const String& s ), ( "value for s" ), "This is my function." ) /// { /// return int( f ) + dAtoi( s ); /// } /// @endcode #define DefineEngineFunction( name, returnType, args, defaultArgs, usage ) \ static inline returnType _fn ## name ## impl args; \ TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## name \ ( _EngineFunctionTrampoline< returnType args >::Args a ) \ { \ _CHECK_ENGINE_INITIALIZED( name, returnType ); \ return EngineTypeTraits< returnType >::ReturnValue( \ _EngineFunctionTrampoline< returnType args >::jmp( _fn ## name ## impl, a ) \ ); \ } \ static _EngineFunctionDefaultArguments< void args > _fn ## name ## DefaultArgs defaultArgs; \ static EngineFunctionInfo _fn ## name ## FunctionInfo( \ #name, \ &_SCOPE<>()(), \ usage, \ #returnType " " #name #args, \ "fn" #name, \ TYPE< returnType args >(), \ &_fn ## name ## DefaultArgs, \ ( void* ) &fn ## name, \ 0 \ ); \ static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, const char** argv ) \ { \ return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \ argc, argv, &_fn ## name ## impl, _fn ## name ## DefaultArgs \ ) ); \ } \ static ConsoleFunctionHeader _ ## name ## header \ ( #returnType, #args, #defaultArgs ); \ static ConsoleConstructor \ _ ## name ## obj( NULL, #name, _EngineConsoleThunkType< returnType >::CallbackType( _ ## name ## caster ), usage, \ _EngineConsoleThunk< 1, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \ _EngineConsoleThunk< 1, returnType args >::NUM_ARGS, \ false, &_ ## name ## header \ ); \ static inline returnType _fn ## name ## impl args // The next thing is a bit tricky. DefineEngineMethod allows to make the 'object' (=this) argument to the function // implicit which presents quite an obstacle for the macro internals as the engine export system requires the // name of a DLL symbol that represents an extern "C" function with an explicit first object pointer argument. // // Even if we ignored the fact that we don't have a guarantee how the various C++ compilers implement implicit 'this' arguments, // we could still not just use a C++ method for this as then we would have to get past the C++ compiler's mangling to // get to the function symbol name (let alone the fact that typing this method correctly would be tricky). // // So, the trick employed here is to package all but the implicit 'this' argument in a structure and then define an // extern "C" function that takes the object pointer as a first argument and the struct type as the second argument. // This will result in a function with an identical stack call frame layout to the function we want. // // Unfortunately, that still requires that function to chain on to the real user-defined function. To do this // cleanly and portably, _EngineMethodTrampoline is used to unpack and jump the call from extern "C" into C++ space. // In optimized builds, the compiler should be smart enough to pretty much optimize all our trickery here away. #define _DefineMethodTrampoline( className, name, returnType, args ) \ TORQUE_API EngineTypeTraits< returnType >::ReturnValueType \ fn ## className ## _ ## name ( className* object, _EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::Args a ) \ { \ _CHECK_ENGINE_INITIALIZED( className::name, returnType ); \ return EngineTypeTraits< returnType >::ReturnValue( \ _EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::jmp( object, a ) \ ); \ } /// Define a call-in point for calling a method on an engine object. /// /// @param name The name of the C++ class. /// @param name The name of the method as it should be seen by the control layer. /// @param returnType The value type returned to the control layer. /// @param args The argument list as it would appear on the function definition /// @param defaultArgs The list of default argument values. /// @param usage The usage doc string for the engine API reference. /// /// @code /// DefineEngineMethod( MyClass, myMethod, int, ( float f, const String& s ), ( "value for s" ), "This is my method." ) /// { /// return object->someMethod( f, s ); /// } /// @endcode #define DefineEngineMethod( className, name, returnType, args, defaultArgs, usage ) \ struct _ ## className ## name ## frame \ { \ typedef className ObjectType; \ className* object; \ inline returnType _exec args const; \ }; \ _DefineMethodTrampoline( className, name, returnType, args ); \ static _EngineFunctionDefaultArguments< _EngineMethodTrampoline< _ ## className ## name ## frame, void args >::FunctionType > \ _fn ## className ## name ## DefaultArgs defaultArgs; \ static EngineFunctionInfo _fn ## className ## name ## FunctionInfo( \ #name, \ &_SCOPE< className >()(), \ usage, \ "virtual " #returnType " " #name #args, \ "fn" #className "_" #name, \ TYPE< _EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::FunctionType >(), \ &_fn ## className ## name ## DefaultArgs, \ ( void* ) &fn ## className ## _ ## name, \ 0 \ ); \ static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, const char** argv ) \ { \ _ ## className ## name ## frame frame; \ frame.object = static_cast< className* >( object ); \ return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 2, returnType args >::thunk( \ argc, argv, &_ ## className ## name ## frame::_exec, &frame, _fn ## className ## name ## DefaultArgs \ ) ); \ } \ static ConsoleFunctionHeader _ ## className ## name ## header \ ( #returnType, #args, #defaultArgs ); \ static ConsoleConstructor \ className ## name ## obj( #className, #name, \ _EngineConsoleThunkType< returnType >::CallbackType( _ ## className ## name ## caster ), usage, \ _EngineConsoleThunk< 2, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \ _EngineConsoleThunk< 2, returnType args >::NUM_ARGS, \ false, &_ ## className ## name ## header \ ); \ returnType _ ## className ## name ## frame::_exec args const /// Define a call-in point for calling into the engine. Unlike with DefineEngineFunction, the statically /// callable function will be confined to the namespace of the given class. /// /// @param name The name of the C++ class (or a registered export scope). /// @param name The name of the method as it should be seen by the control layer. /// @param returnType The value type returned to the control layer. /// @param args The argument list as it would appear on the function definition /// @param defaultArgs The list of default argument values. /// @param usage The usage doc string for the engine API reference. /// /// @code /// DefineEngineStaticMethod( MyClass, myMethod, int, ( float f, string s ), ( "value for s" ), "This is my method." ) /// { /// } /// @endcode #define DefineEngineStaticMethod( className, name, returnType, args, defaultArgs, usage ) \ static inline returnType _fn ## className ## name ## impl args; \ TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## className ## _ ## name \ ( _EngineFunctionTrampoline< returnType args >::Args a ) \ { \ _CHECK_ENGINE_INITIALIZED( className::name, returnType ); \ return EngineTypeTraits< returnType >::ReturnValue( \ _EngineFunctionTrampoline< returnType args >::jmp( _fn ## className ## name ## impl, a ) \ ); \ } \ static _EngineFunctionDefaultArguments< void args > _fn ## className ## name ## DefaultArgs defaultArgs; \ static EngineFunctionInfo _fn ## name ## FunctionInfo( \ #name, \ &_SCOPE< className >()(), \ usage, \ #returnType " " #name #args, \ "fn" #className "_" #name, \ TYPE< returnType args >(), \ &_fn ## className ## name ## DefaultArgs, \ ( void* ) &fn ## className ## _ ## name, \ 0 \ ); \ static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, const char** argv )\ { \ return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \ argc, argv, &_fn ## className ## name ## impl, _fn ## className ## name ## DefaultArgs \ ) ); \ } \ static ConsoleFunctionHeader _ ## className ## name ## header \ ( #returnType, #args, #defaultArgs, true ); \ static ConsoleConstructor \ _ ## className ## name ## obj( #className, #name, _EngineConsoleThunkType< returnType >::CallbackType( _ ## className ## name ## caster ), usage, \ _EngineConsoleThunk< 1, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \ _EngineConsoleThunk< 1, returnType args >::NUM_ARGS, \ false, &_ ## className ## name ## header \ ); \ static inline returnType _fn ## className ## name ## impl args // Convenience macros to allow defining functions that use the new marshalling features // while being only visible in the console interop. When we drop the console system, // these macros can be removed and all definitions that make use of them can be removed // as well. #define DefineConsoleFunction( name, returnType, args, defaultArgs, usage ) \ static inline returnType _fn ## name ## impl args; \ static _EngineFunctionDefaultArguments< void args > _fn ## name ## DefaultArgs defaultArgs; \ static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, const char** argv ) \ { \ return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \ argc, argv, &_fn ## name ## impl, _fn ## name ## DefaultArgs \ ) ); \ } \ static ConsoleFunctionHeader _ ## name ## header \ ( #returnType, #args, #defaultArgs ); \ static ConsoleConstructor \ _ ## name ## obj( NULL, #name, _EngineConsoleThunkType< returnType >::CallbackType( _ ## name ## caster ), usage, \ _EngineConsoleThunk< 1, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \ _EngineConsoleThunk< 1, returnType args >::NUM_ARGS, \ false, &_ ## name ## header \ ); \ static inline returnType _fn ## name ## impl args #define DefineConsoleMethod( className, name, returnType, args, defaultArgs, usage ) \ struct _ ## className ## name ## frame \ { \ typedef className ObjectType; \ className* object; \ inline returnType _exec args const; \ }; \ static _EngineFunctionDefaultArguments< _EngineMethodTrampoline< _ ## className ## name ## frame, void args >::FunctionType > \ _fn ## className ## name ## DefaultArgs defaultArgs; \ static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, const char** argv ) \ { \ _ ## className ## name ## frame frame; \ frame.object = static_cast< className* >( object ); \ return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 2, returnType args >::thunk( \ argc, argv, &_ ## className ## name ## frame::_exec, &frame, _fn ## className ## name ## DefaultArgs \ ) ); \ } \ static ConsoleFunctionHeader _ ## className ## name ## header \ ( #returnType, #args, #defaultArgs ); \ static ConsoleConstructor \ className ## name ## obj( #className, #name, \ _EngineConsoleThunkType< returnType >::CallbackType( _ ## className ## name ## caster ), usage, \ _EngineConsoleThunk< 2, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \ _EngineConsoleThunk< 2, returnType args >::NUM_ARGS, \ false, &_ ## className ## name ## header \ ); \ returnType _ ## className ## name ## frame::_exec args const #define DefineConsoleStaticMethod( className, name, returnType, args, defaultArgs, usage ) \ static inline returnType _fn ## className ## name ## impl args; \ static _EngineFunctionDefaultArguments< void args > _fn ## className ## name ## DefaultArgs defaultArgs; \ static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, const char** argv )\ { \ return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \ argc, argv, &_fn ## className ## name ## impl, _fn ## className ## name ## DefaultArgs \ ) ); \ } \ static ConsoleFunctionHeader _ ## className ## name ## header \ ( #returnType, #args, #defaultArgs, true ); \ static ConsoleConstructor \ _ ## className ## name ## obj( #className, #name, _EngineConsoleThunkType< returnType >::CallbackType( _ ## className ## name ## caster ), usage, \ _EngineConsoleThunk< 1, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \ _EngineConsoleThunk< 1, returnType args >::NUM_ARGS, \ false, &_ ## className ## name ## header \ ); \ static inline returnType _fn ## className ## name ## impl args // The following three macros are only temporary. They allow to define engineAPI functions using the framework // here in this file while being visible only in the new API. When the console interop is removed, these macros // can be removed and all their uses be replaced with their corresponding versions that now still include support // for the console (e.g. DefineNewEngineFunction should become DefineEngineFunction). #define DefineNewEngineFunction( name, returnType, args, defaultArgs, usage ) \ static inline returnType _fn ## name ## impl args; \ TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## name \ ( _EngineFunctionTrampoline< returnType args >::Args a ) \ { \ _CHECK_ENGINE_INITIALIZED( name, returnType ); \ return EngineTypeTraits< returnType >::ReturnValue( \ _EngineFunctionTrampoline< returnType args >::jmp( _fn ## name ## impl, a ) \ ); \ } \ static _EngineFunctionDefaultArguments< void args > _fn ## name ## DefaultArgs defaultArgs; \ static EngineFunctionInfo _fn ## name ## FunctionInfo( \ #name, \ &_SCOPE<>()(), \ usage, \ #returnType " " #name #args, \ "fn" #name, \ TYPE< returnType args >(), \ &_fn ## name ## DefaultArgs, \ ( void* ) &fn ## name, \ 0 \ ); \ static inline returnType _fn ## name ## impl args #define DefineNewEngineMethod( className, name, returnType, args, defaultArgs, usage ) \ struct _ ## className ## name ## frame \ { \ typedef className ObjectType; \ className* object; \ inline returnType _exec args const; \ }; \ _DefineMethodTrampoline( className, name, returnType, args ); \ static _EngineFunctionDefaultArguments< _EngineMethodTrampoline< _ ## className ## name ## frame, void args >::FunctionType > \ _fn ## className ## name ## DefaultArgs defaultArgs; \ static EngineFunctionInfo _fn ## className ## name ## FunctionInfo( \ #name, \ &_SCOPE< className >()(), \ usage, \ "virtual " #returnType " " #name #args, \ "fn" #className "_" #name, \ TYPE< _EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::FunctionType >(), \ &_fn ## className ## name ## DefaultArgs, \ ( void* ) &fn ## className ## _ ## name, \ 0 \ ); \ returnType _ ## className ## name ## frame::_exec args const #define DefineNewEngineStaticMethod( className, name, returnType, args, defaultArgs, usage ) \ static inline returnType _fn ## className ## name ## impl args; \ TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## className ## _ ## name \ ( _EngineFunctionTrampoline< returnType args >::Args a ) \ { \ _CHECK_ENGINE_INITIALIZED( className::name, returnType ); \ return EngineTypeTraits< returnType >::ReturnValue( \ _EngineFunctionTrampoline< returnType args >::jmp( _fn ## className ## name ## impl, a ) \ ); \ } \ static _EngineFunctionDefaultArguments< void args > _fn ## className ## name ## DefaultArgs defaultArgs; \ static EngineFunctionInfo _fn ## name ## FunctionInfo( \ #name, \ &_SCOPE< className >()(), \ usage, \ #returnType " " #name #args, \ "fn" #className "_" #name, \ TYPE< returnType args >(), \ &_fn ## className ## name ## DefaultArgs, \ ( void* ) &fn ## className ## _ ## name, \ 0 \ ); \ static inline returnType _fn ## className ## name ## impl args /// @} //============================================================================= // Callbacks. //============================================================================= /// Matching implement for DECLARE_CALLBACK. /// /// /// @warn With the new interop system, method-style callbacks must not be triggered on object /// that are being created! This is because the control layer will likely not yet have a fully valid wrapper /// object in place for the EngineObject under construction. #define IMPLEMENT_CALLBACK( class, name, returnType, args, argNames, usageString ) \ struct _ ## class ## name ## frame { typedef class ObjectType; }; \ TORQUE_API _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \ TORQUE_API void set_cb ## class ## _ ## name( \ _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType fn ) \ { cb ## class ## _ ## name = fn; } \ _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \ namespace { \ ::EngineFunctionInfo _cb ## class ## name( \ #name, \ &::_SCOPE< class >()(), \ usageString, \ "virtual " #returnType " " #name #args, \ "cb" #class "_" #name, \ ::TYPE< _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType >(), \ NULL, \ ( void* ) &cb ## class ## _ ## name, \ EngineFunctionCallout \ ); \ } \ returnType class::name ## _callback args \ { \ if( cb ## class ## _ ## name ) { \ _EngineCallbackHelper cbh( this, reinterpret_cast< const void* >( cb ## class ## _ ## name ) ); \ return returnType( cbh.call< returnType > argNames ); \ } \ if( engineAPI::gUseConsoleInterop ) \ { \ static StringTableEntry sName = StringTable->insert( #name ); \ _EngineConsoleCallbackHelper cbh( sName, this ); \ return returnType( cbh.call< returnType > argNames ); \ } \ return returnType(); \ } \ namespace { \ ConsoleFunctionHeader _ ## class ## name ## header( \ #returnType, #args, "" ); \ ConsoleConstructor _ ## class ## name ## obj( #class, #name, usageString, &_ ## class ## name ## header ); \ } /// Used to define global callbacks not associated with /// any particular class or namespace. #define IMPLEMENT_GLOBAL_CALLBACK( name, returnType, args, argNames, usageString ) \ DEFINE_CALLOUT( cb ## name, name,, returnType, args, 0, usageString ); \ returnType name ## _callback args \ { \ if( cb ## name ) \ return returnType( cb ## name argNames ); \ if( engineAPI::gUseConsoleInterop ) \ { \ static StringTableEntry sName = StringTable->insert( #name ); \ _EngineConsoleCallbackHelper cbh( sName, NULL ); \ return returnType( cbh.call< returnType > argNames ); \ } \ return returnType(); \ } \ namespace { \ ConsoleFunctionHeader _ ## name ## header( \ #returnType, #args, "" ); \ ConsoleConstructor _ ## name ## obj( NULL, #name, usageString, &_ ## name ## header ); \ } // Again, temporary macros to allow splicing the API while we still have the console interop around. #define IMPLEMENT_CONSOLE_CALLBACK( class, name, returnType, args, argNames, usageString ) \ returnType class::name ## _callback args \ { \ if( engineAPI::gUseConsoleInterop ) \ { \ static StringTableEntry sName = StringTable->insert( #name ); \ _EngineConsoleCallbackHelper cbh( sName, this ); \ return returnType( cbh.call< returnType > argNames ); \ } \ return returnType(); \ } \ namespace { \ ConsoleFunctionHeader _ ## class ## name ## header( \ #returnType, #args, "" ); \ ConsoleConstructor _ ## class ## name ## obj( #class, #name, usageString, &_ ## class ## name ## header ); \ } #define IMPLEMENT_NEW_CALLBACK( class, name, returnType, args, argNames, usageString ) \ struct _ ## class ## name ## frame { typedef class ObjectType; }; \ TORQUE_API _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \ TORQUE_API void set_cb ## class ## _ ## name( \ _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType fn ) \ { cb ## class ## _ ## name = fn; } \ _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \ namespace { \ ::EngineFunctionInfo _cb ## class ## name( \ #name, \ &::_SCOPE< class >()(), \ usageString, \ "virtual " #returnType " " #name #args, \ "cb" #class "_" #name, \ ::TYPE< _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType >(), \ NULL, \ &cb ## class ## _ ## name, \ EngineFunctionCallout \ ); \ } \ returnType class::name ## _callback args \ { \ if( cb ## class ## _ ## name ) { \ _EngineCallbackHelper cbh( this, reinterpret_cast< const void* >( cb ## class ## _ ## name ) ); \ return returnType( cbh.call< returnType > argNames ); \ } \ return returnType(); \ } // Internal helper class for doing call-outs in the new interop. struct _EngineCallbackHelper { protected: EngineObject* mThis; const void* mFn; public: _EngineCallbackHelper( EngineObject* pThis, const void* fn ) : mThis( pThis ), mFn( fn ) {} template< typename R > R call() const { typedef R( FunctionType )( EngineObject* ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis ) ); } template< typename R, typename A > R call( A a ) const { typedef R( FunctionType )( EngineObject*, A ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a ) ); } template< typename R, typename A, typename B > R call( A a, B b ) const { typedef R( FunctionType )( EngineObject*, A, B ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b ) ); } template< typename R, typename A, typename B, typename C > R call( A a, B b, C c ) const { typedef R( FunctionType )( EngineObject*, A, B, C ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b, c ) ); } template< typename R, typename A, typename B, typename C, typename D > R call( A a, B b, C c, D d ) const { typedef R( FunctionType )( EngineObject*, A, B, C, D ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b, c, d ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E > R call( A a, B b, C c, D d, E e ) const { typedef R( FunctionType )( EngineObject*, A, B, C, D, E ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b, c, d, e ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F > R call( A a, B b, C c, D d, E e, F f ) const { typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b, c, d, e, f ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G > R call( A a, B b, C c, D d, E e, F f, G g ) const { typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b, c, d, e, f, g ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H > R call( A a, B b, C c, D d, E e, F f, G g, H h ) const { typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b, c, d, e, f, g, h ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I > R call( A a, B b, C c, D d, E e, F f, G g, H h, I i ) const { typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b, c, d, e, f, g, h, i ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J > R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j ) const { typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K > R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k ) const { typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J, K ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j, k ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L > R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l ) const { typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J, K, L l ); return R( reinterpret_cast< FunctionType* >( const_cast(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j, k, l ) ); } }; // Internal helper for callback support in legacy console system. struct _EngineConsoleCallbackHelper { protected: /// Matches up to storeArgs. static const U32 MAX_ARGUMENTS = 11; SimObject* mThis; S32 mArgc; const char* mArgv[ MAX_ARGUMENTS + 2 ]; const char* _exec() { if( mThis ) { // Cannot invoke callback until object has been registered return mThis->isProperlyAdded() ? Con::execute( mThis, mArgc, mArgv ) : ""; } else return Con::execute( mArgc, mArgv ); } public: _EngineConsoleCallbackHelper( StringTableEntry callbackName, SimObject* pThis ) : mThis( pThis ), mArgc( pThis ? 2 : 1 ) { mArgv[ 0 ] = callbackName; } template< typename R > R call() { return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A > R call( A a ) { EngineMarshallData( a, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B > R call( A a, B b ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B, typename C > R call( A a, B b, C c ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); EngineMarshallData( c, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B, typename C, typename D > R call( A a, B b, C c, D d ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); EngineMarshallData( c, mArgc, mArgv ); EngineMarshallData( d, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E > R call( A a, B b, C c, D d, E e ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); EngineMarshallData( c, mArgc, mArgv ); EngineMarshallData( d, mArgc, mArgv ); EngineMarshallData( e, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F > R call( A a, B b, C c, D d, E e, F f ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); EngineMarshallData( c, mArgc, mArgv ); EngineMarshallData( d, mArgc, mArgv ); EngineMarshallData( e, mArgc, mArgv ); EngineMarshallData( f, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G > R call( A a, B b, C c, D d, E e, F f, G g ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); EngineMarshallData( c, mArgc, mArgv ); EngineMarshallData( d, mArgc, mArgv ); EngineMarshallData( e, mArgc, mArgv ); EngineMarshallData( f, mArgc, mArgv ); EngineMarshallData( g, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H > R call( A a, B b, C c, D d, E e, F f, G g, H h ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); EngineMarshallData( c, mArgc, mArgv ); EngineMarshallData( d, mArgc, mArgv ); EngineMarshallData( e, mArgc, mArgv ); EngineMarshallData( f, mArgc, mArgv ); EngineMarshallData( g, mArgc, mArgv ); EngineMarshallData( h, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I > R call( A a, B b, C c, D d, E e, F f, G g, H h, I i ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); EngineMarshallData( c, mArgc, mArgv ); EngineMarshallData( d, mArgc, mArgv ); EngineMarshallData( e, mArgc, mArgv ); EngineMarshallData( f, mArgc, mArgv ); EngineMarshallData( g, mArgc, mArgv ); EngineMarshallData( h, mArgc, mArgv ); EngineMarshallData( i, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J > R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); EngineMarshallData( c, mArgc, mArgv ); EngineMarshallData( d, mArgc, mArgv ); EngineMarshallData( e, mArgc, mArgv ); EngineMarshallData( f, mArgc, mArgv ); EngineMarshallData( g, mArgc, mArgv ); EngineMarshallData( h, mArgc, mArgv ); EngineMarshallData( i, mArgc, mArgv ); EngineMarshallData( j, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K > R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); EngineMarshallData( c, mArgc, mArgv ); EngineMarshallData( d, mArgc, mArgv ); EngineMarshallData( e, mArgc, mArgv ); EngineMarshallData( f, mArgc, mArgv ); EngineMarshallData( g, mArgc, mArgv ); EngineMarshallData( h, mArgc, mArgv ); EngineMarshallData( i, mArgc, mArgv ); EngineMarshallData( j, mArgc, mArgv ); EngineMarshallData( k, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L > R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l ) { EngineMarshallData( a, mArgc, mArgv ); EngineMarshallData( b, mArgc, mArgv ); EngineMarshallData( c, mArgc, mArgv ); EngineMarshallData( d, mArgc, mArgv ); EngineMarshallData( e, mArgc, mArgv ); EngineMarshallData( f, mArgc, mArgv ); EngineMarshallData( g, mArgc, mArgv ); EngineMarshallData( h, mArgc, mArgv ); EngineMarshallData( i, mArgc, mArgv ); EngineMarshallData( j, mArgc, mArgv ); EngineMarshallData( k, mArgc, mArgv ); EngineMarshallData( l, mArgc, mArgv ); return R( EngineUnmarshallData< R >()( _exec() ) ); } }; // Re-enable some VC warnings we disabled for this file. #pragma warning( pop ) // 4510 and 4610 #endif // !_ENGINEAPI_H_