//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _NAVPATH_H_ #define _NAVPATH_H_ #include "scene/sceneObject.h" #include "scene/simPath.h" #include "navMesh.h" #include class NavPath: public SceneObject { typedef SceneObject Parent; /// Maximum size of Detour path. static const U32 MaxPathLen = 1024; public: /// @name NavPath /// Functions for planning and accessing the path. /// @{ SimObjectPtr mMesh; SimObjectPtr mWaypoints; /// Location to start at. Point3F mFrom; /// Has a starting location been set? bool mFromSet; /// Location to end at. Point3F mTo; /// Has an end been set? bool mToSet; /// This path should include a segment from the end to the start. bool mIsLooping; /// Render even when not selected in the editor. bool mAlwaysRender; /// Render on top of other objects. bool mXray; /// Plan the path. bool plan(); /// Updated a sliced plan. /// @return True if we need to keep updating, false if we can stop. bool update(); /// Finalise a sliced plan. /// @return True if the plan was successful overall. bool finalise(); /// @} /// @name Path interface /// @{ /// Return world-space position of a path node. /// @param[in] idx Node index to retrieve. Point3F getNode(S32 idx); /// Return the number of nodes in this path. S32 getCount(); /// Return the length of this path. F32 getLength() { return mLength; }; /// @} /// @name SceneObject /// @{ static void initPersistFields(); bool onAdd(); void onRemove(); void onEditorEnable(); void onEditorDisable(); void inspectPostApply(); void onDeleteNotify(SimObject *object); U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream); void unpackUpdate(NetConnection *conn, BitStream *stream); void prepRenderImage(SceneRenderState *state); void renderSimple(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat); DECLARE_CONOBJECT(NavPath); /// @} /// @name ProcessObject /// @{ void processTick(const Move *move); /// @} NavPath(); ~NavPath(); protected: enum masks { PathMask = Parent::NextFreeMask << 0, NextFreeMask = Parent::NextFreeMask << 1 }; private: /// Create appropriate data structures and stuff. bool init(); /// 'Visit' the most recent two points on our visit list. bool visitNext(); /// Detour path query. dtNavMeshQuery *mQuery; /// Current status of our Detour query. dtStatus mStatus; /// Filter that provides the movement costs for paths. dtQueryFilter mFilter; /// List of points the path should visit (waypoints, if you will). Vector mVisitPoints; /// List of points in the final path. Vector mPoints; /// Total length of path in world units. F32 mLength; /// Resets our world transform and bounds to fit our point list. void resize(); /// @name Protected console getters/setters /// @{ static bool setProtectedMesh(void *obj, const char *index, const char *data); static const char *getProtectedMesh(void *obj, const char *data); static bool setProtectedWaypoints(void *obj, const char *index, const char *data); static bool setProtectedFrom(void *obj, const char *index, const char *data); static const char *getProtectedFrom(void *obj, const char *data); static bool setProtectedTo(void *obj, const char *index, const char *data); static const char *getProtectedTo(void *obj, const char *data); /// @} }; #endif