//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include #include "platform/async/asyncUpdate.h" AsyncUpdateThread::AsyncUpdateThread( String name, AsyncUpdateList* updateList ) : Parent( 0, 0, false, false ), mUpdateList( updateList ), mName( name ) { MPCreateEvent( ( MPEventID* ) &mUpdateEvent ); } AsyncUpdateThread::~AsyncUpdateThread() { MPDeleteEvent( *( ( MPEventID* ) &mUpdateEvent ) ) ; } void AsyncUpdateThread::_waitForEventAndReset() { MPWaitForEvent( *( ( MPEventID* ) &mUpdateEvent ), NULL, kDurationForever ); } void AsyncUpdateThread::triggerUpdate() { MPSetEvent( *( ( MPEventID* ) &mUpdateEvent ), 1 ); } AsyncPeriodicUpdateThread::AsyncPeriodicUpdateThread ( String name, AsyncUpdateList* updateList, U32 intervalMS ) : Parent( name, updateList ), mIntervalMS( intervalMS ) { } AsyncPeriodicUpdateThread::~AsyncPeriodicUpdateThread() { } void AsyncPeriodicUpdateThread::_waitForEventAndReset() { MPWaitForEvent( *( ( MPEventID* ) &mUpdateEvent ), NULL, kDurationMillisecond * mIntervalMS ); }