//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _MACGLUTILS_H_ #define _MACGLUTILS_H_ static Vector _beginPixelFormatAttributesForDisplay(CGDirectDisplayID display) { Vector attributes; attributes.reserve(16); // Most attribute lists won't exceed this attributes.push_back(NSOpenGLPFAScreenMask); attributes.push_back((NSOpenGLPixelFormatAttribute)CGDisplayIDToOpenGLDisplayMask(display)); attributes.push_back(NSOpenGLPFANoRecovery); attributes.push_back(NSOpenGLPFADoubleBuffer); attributes.push_back(NSOpenGLPFAAccelerated); attributes.push_back(NSOpenGLPFAAuxBuffers); attributes.push_back((NSOpenGLPixelFormatAttribute)1); return attributes; } static void _addColorAlphaDepthStencilAttributes(Vector& attributes, U32 color, U32 alpha, U32 depth, U32 stencil) { attributes.push_back(NSOpenGLPFAColorSize); attributes.push_back((NSOpenGLPixelFormatAttribute)color); attributes.push_back(NSOpenGLPFAAlphaSize); attributes.push_back((NSOpenGLPixelFormatAttribute)alpha); attributes.push_back(NSOpenGLPFADepthSize); attributes.push_back((NSOpenGLPixelFormatAttribute)depth); attributes.push_back(NSOpenGLPFAStencilSize); attributes.push_back((NSOpenGLPixelFormatAttribute)stencil); } static void _addFullscreenAttributes(Vector& attributes) { attributes.push_back(NSOpenGLPFAFullScreen); } static void _endAttributeList(Vector& attributes) { attributes.push_back((NSOpenGLPixelFormatAttribute)0); } static Vector _createStandardPixelFormatAttributesForDisplay(CGDirectDisplayID display) { Vector attributes = _beginPixelFormatAttributesForDisplay(display); _addColorAlphaDepthStencilAttributes(attributes, 24, 8, 24, 8); _endAttributeList(attributes); return attributes; } /// returns an opengl pixel format suitable for creating shared opengl contexts. static NSOpenGLPixelFormat* _createStandardPixelFormat() { Vector attributes = _createStandardPixelFormatAttributesForDisplay(kCGDirectMainDisplay); NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes.address()]; return fmt; } #endif