//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "ts/tsRenderState.h" TSRenderState::TSRenderState() : mState( NULL ), mCubemap( NULL ), mFadeOverride( 1.0f ), mNoRenderTranslucent( false ), mNoRenderNonTranslucent( false ), mMaterialHint( NULL ), mCuller( NULL ), mLightQuery( NULL ), mUseOriginSort( false ) { } TSRenderState::TSRenderState( const TSRenderState &state ) : mState( state.mState ), mCubemap( state.mCubemap ), mFadeOverride( state.mFadeOverride ), mNoRenderTranslucent( state.mNoRenderTranslucent ), mNoRenderNonTranslucent( state.mNoRenderNonTranslucent ), mMaterialHint( state.mMaterialHint ), mCuller( state.mCuller ), mLightQuery( state.mLightQuery ), mUseOriginSort( state.mUseOriginSort ) { }