//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef IMAGE_ASSET_H #include "ImageAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif // Debug Profiling. #include "platform/profiler.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(ImageAsset); ConsoleType(ImageAssetPtr, TypeImageAssetPtr, ImageAsset, ASSET_ID_FIELD_PREFIX) //----------------------------------------------------------------------------- ConsoleGetType(TypeImageAssetPtr) { // Fetch asset Id. return (*((AssetPtr*)dptr)).getAssetId(); } //----------------------------------------------------------------------------- ConsoleSetType(TypeImageAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset pointer. AssetPtr* pAssetPtr = dynamic_cast*>((AssetPtrBase*)(dptr)); // Is the asset pointer the correct type? if (pAssetPtr == NULL) { // No, so fail. //Con::warnf("(TypeImageAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); return; } // Set asset. pAssetPtr->setAssetId(pFieldValue); return; } // Warn. Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- ImageAsset::ImageAsset() { mImageFileName = StringTable->EmptyString(); mImage = NULL; mUseMips = true; mIsHDRImage = false; mIsValidImage = false; } //----------------------------------------------------------------------------- ImageAsset::~ImageAsset() { } //----------------------------------------------------------------------------- void ImageAsset::initPersistFields() { // Call parent. Parent::initPersistFields(); addField("imageFile", TypeString, Offset(mImageFileName, ImageAsset), "Path to the image file."); addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused)."); addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)"); } //------------------------------------------------------------------------------ void ImageAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); } void ImageAsset::loadImage() { SAFE_DELETE(mImage); if (mImageFileName) { if (!Platform::isFile(mImageFileName)) { Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName); return; } mImage.set(mImageFileName, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__)); if (mImage) { mIsValidImage = true; return; } } mIsValidImage = false; } void ImageAsset::initializeAsset() { loadImage(); } void ImageAsset::onAssetRefresh() { loadImage(); }