//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "gui/shaderEditor/nodes/shaderNode.h" IMPLEMENT_CONOBJECT(ShaderNode); ConsoleDocClass(ShaderNode, "@brief Base class for all nodes to derive from.\n\n" "Editor use only.\n\n" "@internal" ); ShaderNode::ShaderNode() { } bool ShaderNode::onWake() { return false; } void ShaderNode::onSleep() { } void ShaderNode::initPersistFields() { } bool ShaderNode::onAdd() { return false; } void ShaderNode::onRemove() { } void ShaderNode::write(Stream& stream, U32 tabStop, U32 flags) { } void ShaderNode::read(Stream& stream) { }