#pragma once //----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef IMAGE_ASSET_H #define IMAGE_ASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif #include "gfx/bitmap/gBitmap.h" #include "gfx/gfxTextureHandle.h" #include "gui/editor/guiInspectorTypes.h" //----------------------------------------------------------------------------- class ImageAsset : public AssetBase { typedef AssetBase Parent; public: /// The different types of image use cases enum ImageTypes { Albedo = 0, Normal = 1, ORMConfig = 2, GUI = 3, Roughness = 4, AO = 5, Metalness = 6, Glow = 7, Particle = 8, Decal = 9, Cubemap = 10, ImageTypeCount = 11 }; protected: StringTableEntry mImageFileName; StringTableEntry mImagePath; GFXTexHandle mImage; bool mIsValidImage; bool mUseMips; bool mIsHDRImage; ImageTypes mImageType; Map mResourceMap; public: ImageAsset(); virtual ~ImageAsset(); /// Engine. static void initPersistFields(); virtual void copyTo(SimObject* object); /// Declare Console Object. DECLARE_CONOBJECT(ImageAsset); void setImageFileName(const char* pScriptFile); inline StringTableEntry getImageFileName(void) const { return mImageFileName; }; inline StringTableEntry getImagePath(void) const { return mImagePath; }; bool isValid() { return mIsValidImage; } GFXTexHandle getImage(GFXTextureProfile requestedProfile); const char* getImageInfo(); static const char* getImageTypeNameFromType(ImageTypes type); static ImageTypes getImageTypeFromName(const char* name); void setImageType(ImageTypes type) { mImageType = type; } static bool getAssetByFilename(StringTableEntry fileName, AssetPtr* imageAsset); static StringTableEntry getAssetIdByFilename(StringTableEntry fileName); static bool getAssetById(StringTableEntry assetId, AssetPtr* imageAsset); protected: virtual void initializeAsset(void); virtual void onAssetRefresh(void); static bool setImageFileName(void* obj, const char* index, const char* data) { static_cast(obj)->setImageFileName(data); return false; } static const char* getImageFileName(void* obj, const char* data) { return static_cast(obj)->getImageFileName(); } void loadImage(); }; DefineConsoleType(TypeImageAssetPtr, ImageAsset) DefineConsoleType(TypeImageAssetId, String) typedef ImageAsset::ImageTypes ImageAssetType; DefineEnumType(ImageAssetType); class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl* mImageEdButton; DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr); static void consoleInit(); virtual GuiControl* constructEditControl(); virtual bool updateRects(); }; class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr { typedef GuiInspectorTypeImageAssetPtr Parent; public: DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId); static void consoleInit(); }; #define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str() #define initMapSlot(name) m##name##Filename = String::EmptyString; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL; #define bindMapSlot(name) if (m##name##AssetId != String::EmptyString) m##name##Asset = m##name##AssetId; #define scriptBindMapSlot(name, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), assetText(name, docs)); \ addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.)); #define initMapArraySlot(name,id) m##name##Filename[id] = String::EmptyString; m##name##AssetId[id] = StringTable->EmptyString(); m##name##Asset[id] = NULL; #define bindMapArraySlot(name,id) if (m##name##AssetId[id] != String::EmptyString) m##name##Asset[id] = m##name##AssetId[id]; #define scriptBindMapArraySlot(name, arraySize, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name, docs)); \ addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##AssetSlot, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.)); #define DECLARE_TEXTUREMAP(className,name) protected: \ FileName m##name##Filename;\ StringTableEntry m##name##AssetId;\ AssetPtr m##name##Asset;\ public: \ const String& get##name() const { return m##name##Filename; }\ void set##name(FileName _in) { m##name##Filename = _in; }\ const AssetPtr & get##name##Asset() const { return m##name##Asset; }\ void set##name##Asset(AssetPtr_in) { m##name##Asset = _in; }\ static bool _set##name##Asset(void* obj, const char* index, const char* data)\ {\ className* mat = static_cast(obj);\ mat->m##name##AssetId = StringTable->insert(data);\ if (ImageAsset::getAssetById(mat->m##name##AssetId, &mat->m##name##Asset))\ {\ if (mat->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\ mat->m##name##Filename = StringTable->EmptyString();\ return true;\ }\ return true;\ } #define GET_TEXTUREMAP(name) get##name() #define SET_TEXTUREMAP(name,_in) set##name(_in) #define GET_TEXTUREASSET(name) get##name##Asset() #define SET_TEXTUREASSET(name,_in) set##name##Asset(_in) #define DECLARE_TEXTUREARRAY(className,name,max) FileName m##name##Filename[max];\ StringTableEntry m##name##AssetId[max];\ AssetPtr m##name##Asset[max];\ static bool _set##name##AssetSlot(void* obj, const char* index, const char* data)\ {\ className* mat = static_cast(obj);\ if (!index) return false;\ U32 idx = dAtoi(index);\ if (idx >= max)\ return false;\ mat->m##name##AssetId[idx] = StringTable->insert(data);\ if (ImageAsset::getAssetById(mat->m##name##AssetId[idx], &mat->m##name##Asset[idx]))\ {\ if (mat->m##name##Asset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\ {\ mat->m##name##Filename[idx] = StringTable->EmptyString();\ }\ return true;\ }\ return true;\ } #endif