//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef TERRAINMATERIALASSET_H #include "TerrainMaterialAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(TerrainMaterialAsset); ConsoleType(TerrainMaterialAssetPtr, TypeTerrainMaterialAssetPtr, TerrainMaterialAsset, ASSET_ID_FIELD_PREFIX) //----------------------------------------------------------------------------- ConsoleGetType(TypeTerrainMaterialAssetPtr) { // Fetch asset Id. return (*((AssetPtr*)dptr)).getAssetId(); } //----------------------------------------------------------------------------- ConsoleSetType(TypeTerrainMaterialAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset pointer. AssetPtr* pAssetPtr = dynamic_cast*>((AssetPtrBase*)(dptr)); // Is the asset pointer the correct type? if (pAssetPtr == NULL) { // No, so fail. //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); return; } // Set asset. pAssetPtr->setAssetId(pFieldValue); return; } // Warn. Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- TerrainMaterialAsset::TerrainMaterialAsset() { mScriptFile = StringTable->EmptyString(); mScriptPath = StringTable->EmptyString(); mMatDefinitionName = StringTable->EmptyString(); } //----------------------------------------------------------------------------- TerrainMaterialAsset::~TerrainMaterialAsset() { } //----------------------------------------------------------------------------- void TerrainMaterialAsset::initPersistFields() { // Call parent. Parent::initPersistFields(); //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), ""); addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset), &setScriptFile, &getScriptFile, "Path to the file containing the material definition."); addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for."); } void TerrainMaterialAsset::initializeAsset() { // Call parent. Parent::initializeAsset(); compileShader(); mScriptPath = expandAssetFilePath(mScriptFile); if (Platform::isFile(mScriptPath)) Con::executeFile(mScriptPath, false, false); } void TerrainMaterialAsset::onAssetRefresh() { mScriptPath = expandAssetFilePath(mScriptFile); if (Platform::isFile(mScriptPath)) Con::executeFile(mScriptPath, false, false); if (mMatDefinitionName != StringTable->EmptyString()) { TerrainMaterial* matDef; if (!Sim::findObject(mMatDefinitionName, matDef)) { Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName); return; } //matDef->reload(); } } void TerrainMaterialAsset::setScriptFile(const char* pScriptFile) { // Sanity! AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file."); // Fetch image file. pScriptFile = StringTable->insert(pScriptFile); // Update. mScriptFile = pScriptFile; // Refresh the asset. refreshAsset(); } //------------------------------------------------------------------------------ void TerrainMaterialAsset::compileShader() { } void TerrainMaterialAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); } DefineEngineMethod(TerrainMaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n") { object->compileShader(); } //----------------------------------------------------------------------------- // GuiInspectorTypeAssetId //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr); ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetPtr, "@brief Inspector field type for Material Asset Objects\n\n" "Editor use only.\n\n" "@internal" ); void GuiInspectorTypeTerrainMaterialAssetPtr::consoleInit() { Parent::consoleInit(); ConsoleBaseType::getType(TypeTerrainMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetPtr"); } GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl() { // Create base filename edit controls mUseHeightOverride = true; mHeightOverride = 100; mMatEdContainer = new GuiControl(); mMatEdContainer->registerObject(); addObject(mMatEdContainer); // Create "Open in ShapeEditor" button mMatPreviewButton = new GuiBitmapButtonCtrl(); const char* matAssetId = getData(); TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset< TerrainMaterialAsset>(matAssetId); TerrainMaterial* materialDef = nullptr; char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor"; /*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef)) { Con::errorf("GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl() - unable to find material in asset"); } else { mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]); }*/ mMatPreviewButton->setPosition(0, 0); mMatPreviewButton->setExtent(100,100); // Change filespec char szBuffer[512]; dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainMaterialAsset\", \"AssetBrowser.changeAsset\", %d, %s);", mInspector->getComponentGroupTargetId(), mCaption); mMatPreviewButton->setField("Command", szBuffer); mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile"); mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile"); mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000"); StringBuilder strbld; strbld.append(matAsset->getMaterialDefinitionName()); strbld.append("\n"); strbld.append("Open this file in the Material Editor"); mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data()); _registerEditControl(mMatPreviewButton); //mMatPreviewButton->registerObject(); mMatEdContainer->addObject(mMatPreviewButton); mMatAssetIdTxt = new GuiTextEditCtrl(); mMatAssetIdTxt->registerObject(); mMatAssetIdTxt->setActive(false); mMatAssetIdTxt->setText(matAssetId); mMatAssetIdTxt->setBounds(100, 0, 150, 18); mMatEdContainer->addObject(mMatAssetIdTxt); return mMatEdContainer; } bool GuiInspectorTypeTerrainMaterialAssetPtr::updateRects() { S32 dividerPos, dividerMargin; mInspector->getDivider(dividerPos, dividerMargin); Point2I fieldExtent = getExtent(); Point2I fieldPos = getPosition(); mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y); mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y); bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent); if (mMatEdContainer != nullptr) { mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent); } if (mMatPreviewButton != nullptr) { mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100)); } if (mMatAssetIdTxt != nullptr) { mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18)); } return resized; } void GuiInspectorTypeTerrainMaterialAssetPtr::setMaterialAsset(String assetId) { mTargetObject->setDataField(mCaption, "", assetId); //force a refresh SimObject* obj = mInspector->getInspectObject(); mInspector->inspectObject(obj); } DefineEngineMethod(GuiInspectorTypeTerrainMaterialAssetPtr, setMaterialAsset, void, (String assetId), (""), "Gets a particular shape animation asset for this shape.\n" "@param animation asset index.\n" "@return Shape Animation Asset.\n") { if (assetId == String::EmptyString) return; return object->setMaterialAsset(assetId); }