function Prototyping::onCreate(%this) { } function Prototyping::onDestroy(%this) { } //This is called when the server is initially set up by the game application function Prototyping::initServer(%this) { } //This is called when the server is created for an actual game/map to be played function Prototyping::onCreateGameServer(%this) { } //This is called when the server is shut down due to the game/map being exited function Prototyping::onDestroyGameServer(%this) { } //This is called when the client is initially set up by the game application function Prototyping::initClient(%this) { } //This is called when a client connects to a server function Prototyping::onCreateClientConnection(%this) { } //This is called when a client disconnects from a server function Prototyping::onDestroyClientConnection(%this) { }