//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // Load up all datablocks. This function is called when // a server is constructed. // Do the sounds first -- later scripts/datablocks may need them exec("./audioProfiles.cs"); // LightFlareData and LightAnimData(s) exec("./lights.cs"); // Do the various effects next -- later scripts/datablocks may need them exec("./particles.cs"); exec("./environment.cs"); exec("./triggers.cs"); // Add a rigid example exec("./rigidShape.cs"); exec("./health.cs"); // Load our supporting weapon datablocks, effects and such. They must be // loaded before any weapon that uses them. exec("./weapon.cs"); exec("./weapons/grenadefx.cs"); exec("./weapons/rocketfx.cs"); // Load the weapon datablocks exec("./weapons/Lurker.cs"); exec("./weapons/Ryder.cs"); exec("./weapons/ProxMine.cs"); exec("./weapons/Turret.cs"); exec("./teleporter.cs"); // Load the default player datablocks exec("./player.cs"); // Load our other player datablocks exec("./aiPlayer.cs"); // Load the vehicle datablocks exec("./vehicles/cheetahCar.cs"); // Load Verve Data. exec("./verve/VerveActorData.cs"); exec("./verve/VervePathTutorialData.cs");