//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SHADERNODE_H_ #define _SHADERNODE_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif #ifndef _GFX_GFXDRAWER_H_ #include "gfx/gfxDrawUtil.h" #endif enum class NodeTypes { Default, Uniform, Input, Output, TextureSampler, MathOperation, Procedural, Generator }; enum class DataDimensions { Dynamic, // can be any dimension, usually defined by what was connected to it. Scalar, Vector2, Vector3, Vector4, Mat4x4, }; struct NodeInput { String name; DataDimensions dimensions; }; struct NodeOutput { String name; DataDimensions dimensions; }; class ShaderNode : public GuiControl { private: typedef GuiControl Parent; protected: String mTitle; public: ShaderNode(); bool onWake(); void onSleep(); static void initPersistFields(); virtual bool onAdd() override; virtual void onRemove() override; virtual void onRender(Point2I offset, const RectI& updateRect) override; // Serialization functions void write(Stream& stream, U32 tabStop = 0, U32 flags = 0); void read(Stream& stream); // is the parent that all other nodes are derived from. DECLARE_CONOBJECT(ShaderNode); DECLARE_CATEGORY("Shader Core"); DECLARE_DESCRIPTION("Base class for all shader nodes."); bool mSelected; }; #endif // !_SHADERNODE_H_