//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef CPP_ASSET_H #include "CppAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif // Debug Profiling. #include "platform/profiler.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(CppAsset); ConsoleType(CppAssetPtr, TypeCppAssetPtr, CppAsset, ASSET_ID_FIELD_PREFIX) //----------------------------------------------------------------------------- ConsoleGetType(TypeCppAssetPtr) { // Fetch asset Id. return (*((AssetPtr*)dptr)).getAssetId(); } //----------------------------------------------------------------------------- ConsoleSetType(TypeCppAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset pointer. AssetPtr* pAssetPtr = dynamic_cast*>((AssetPtrBase*)(dptr)); // Is the asset pointer the correct type? if (pAssetPtr == NULL) { // No, so fail. //Con::warnf("(TypeCppAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); return; } // Set asset. pAssetPtr->setAssetId(pFieldValue); return; } // Warn. Con::warnf("(TypeCppAssetPtr) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- CppAsset::CppAsset() : AssetBase() { mCodeFile = StringTable->EmptyString(); mHeaderFile = StringTable->EmptyString(); mCodePath = StringTable->EmptyString(); mHeaderPath = StringTable->EmptyString(); } //----------------------------------------------------------------------------- CppAsset::~CppAsset() { } //----------------------------------------------------------------------------- void CppAsset::initPersistFields() { docsURL; // Call parent. Parent::initPersistFields(); addProtectedField("codeFile", TypeAssetLooseFilePath, Offset(mCodeFile, CppAsset), &setCppFile, &getCppFile, "Path to the cpp file."); addProtectedField("headerFile", TypeAssetLooseFilePath, Offset(mHeaderFile, CppAsset), &setHeaderFile, &getHeaderFile, "Path to the h file."); } //------------------------------------------------------------------------------ void CppAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); } void CppAsset::setCppFile(const char* pCppFile) { // Sanity! AssertFatal(pCppFile != NULL, "Cannot use a NULL code file."); // Fetch image file. pCppFile = StringTable->insert(pCppFile, true); // Ignore no change, if (pCppFile == mCodeFile) return; // Update. mCodeFile = getOwned() ? expandAssetFilePath(pCppFile) : pCppFile; // Refresh the asset. refreshAsset(); } void CppAsset::setHeaderFile(const char* pHeaderFile) { // Sanity! AssertFatal(pHeaderFile != NULL, "Cannot use a NULL header file."); // Fetch image file. pHeaderFile = StringTable->insert(pHeaderFile); // Ignore no change, if (pHeaderFile == mHeaderFile) return; // Update. mHeaderFile = getOwned() ? expandAssetFilePath(pHeaderFile) : pHeaderFile; // Refresh the asset. refreshAsset(); } void CppAsset::initializeAsset() { mCodePath = getOwned() ? expandAssetFilePath(mCodeFile) : mCodePath; mHeaderPath = getOwned() ? expandAssetFilePath(mHeaderFile) : mHeaderPath; } void CppAsset::onAssetRefresh(void) { mCodePath = getOwned() ? expandAssetFilePath(mCodeFile) : mCodePath; mHeaderPath = getOwned() ? expandAssetFilePath(mHeaderFile) : mHeaderPath; } DefineEngineMethod(CppAsset, getCodePath, const char*, (), , "Gets the code file filepath of this asset.\n" "@return File path of the code file.") { return object->getCppFilePath(); } DefineEngineMethod(CppAsset, getHeaderPath, const char*, (), , "Gets the header file filepath of this asset.\n" "@return File path of the header file.") { return object->getHeaderFilePath(); }