#pragma once //----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef LEVEL_ASSET_H #define LEVEL_ASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #include "T3D/assets/ImageAsset.h" #ifndef _GUI_INSPECTOR_TYPES_H_ #include "gui/editor/guiInspectorTypes.h" #endif #include //----------------------------------------------------------------------------- class LevelAsset : public AssetBase { typedef AssetBase Parent; StringTableEntry mLevelName; StringTableEntry mLevelFile; StringTableEntry mPostFXPresetFile; StringTableEntry mDecalsFile; StringTableEntry mForestFile; StringTableEntry mNavmeshFile; StringTableEntry mLevelPath; StringTableEntry mPostFXPresetPath; StringTableEntry mDecalsPath; StringTableEntry mForestPath; StringTableEntry mNavmeshPath; StringTableEntry mEditorFile; StringTableEntry mBakedSceneFile; StringTableEntry mGameModesNames; Vector mAssetDependencies; StringTableEntry mPreviewImageAssetId; AssetPtr mPreviewImageAsset; public: LevelAsset(); virtual ~LevelAsset(); /// Engine. static void initPersistFields(); void copyTo(SimObject* object) override; /// Declare Console Object. DECLARE_CONOBJECT(LevelAsset); void loadDependencies(); void unloadDependencies(); void setLevelFile(const char* pImageFile); inline StringTableEntry getLevelFile(void) const { return mLevelFile; }; void setPostFXPresetFile(const char* pPostFXPresetFile); inline StringTableEntry getPostFXPresetFile(void) const { return mPostFXPresetFile; }; void setDecalsFile(const char* pDecalsFile); inline StringTableEntry getDecalsFile(void) const { return mDecalsFile; }; void setForestFile(const char* pForestFile); inline StringTableEntry getForestFile(void) const { return mForestFile; }; void setNavmeshFile(const char* pNavmeshFile); inline StringTableEntry getNavmeshFile(void) const { return mNavmeshFile; }; StringTableEntry getPreviewImageAsset(void) const; inline StringTableEntry getLevelPath(void) const { return mLevelPath; }; inline StringTableEntry getPostFXPresetPath(void) const { return mPostFXPresetPath; }; inline StringTableEntry getDecalsPath(void) const { return mDecalsPath; }; inline StringTableEntry getForestPath(void) const { return mForestPath; }; inline StringTableEntry getNavmeshPath(void) const { return mNavmeshPath; }; StringTableEntry getPreviewImagePath(void) const; void setEditorFile(const char* pEditorFile); inline StringTableEntry getEditorFile(void) const { return mEditorFile; }; void setBakedSceneFile(const char* pBakedSceneFile); inline StringTableEntry getBakedSceneFile(void) const { return mBakedSceneFile; }; U32 load() override { return Ok; }; protected: static bool setLevelFile(void* obj, const char* index, const char* data) { static_cast(obj)->setLevelFile(data); return false; } static const char* getLevelFile(void* obj, const char* data) { return static_cast(obj)->getLevelFile(); } static bool setEditorFile(void* obj, const char* index, const char* data) { static_cast(obj)->setEditorFile(data); return false; } static const char* getEditorFile(void* obj, const char* data) { return static_cast(obj)->getEditorFile(); } static bool setBakedSceneFile(void* obj, const char* index, const char* data) { static_cast(obj)->setBakedSceneFile(data); return false; } static const char* getBakedSceneFile(void* obj, const char* data) { return static_cast(obj)->getBakedSceneFile(); } static bool setPostFXPresetFile(void* obj, const char* index, const char* data) { static_cast(obj)->setPostFXPresetFile(data); return false; } static const char* getPostFXPresetFile(void* obj, const char* data) { return static_cast(obj)->getPostFXPresetFile(); } static bool setDecalsFile(void* obj, const char* index, const char* data) { static_cast(obj)->setDecalsFile(data); return false; } static const char* getDecalsFile(void* obj, const char* data) { return static_cast(obj)->getDecalsFile(); } static bool setForestFile(void* obj, const char* index, const char* data) { static_cast(obj)->setForestFile(data); return false; } static const char* getForestFile(void* obj, const char* data) { return static_cast(obj)->getForestFile(); } static bool setNavmeshFile(void* obj, const char* index, const char* data) { static_cast(obj)->setNavmeshFile(data); return false; } static const char* getNavmeshFile(void* obj, const char* data) { return static_cast(obj)->getNavmeshFile(); } void initializeAsset(void) override; void onAssetRefresh(void) override; void loadAsset(); typedef Signal LevelAssetChanged; LevelAssetChanged mChangeSignal; public: LevelAssetChanged& getChangedSignal() { return mChangeSignal; } }; #ifdef TORQUE_TOOLS class GuiInspectorTypeLevelAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl* mEditButton; DECLARE_CONOBJECT(GuiInspectorTypeLevelAssetPtr); static void consoleInit(); GuiControl* constructEditControl() override; bool updateRects() override; }; class GuiInspectorTypeLevelAssetId : public GuiInspectorTypeLevelAssetPtr { typedef GuiInspectorTypeLevelAssetPtr Parent; public: DECLARE_CONOBJECT(GuiInspectorTypeLevelAssetId); static void consoleInit(); }; #endif DefineConsoleType(TypeLevelAssetPtr, LevelAsset) DefineConsoleType(TypeLevelAssetId, String) #pragma region Singular Asset Macros //Singular assets /// /// Declares an level asset /// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions /// #define DECLARE_LEVELASSET(className, name, changeFunc) public: \ StringTableEntry m##name##AssetId;\ AssetPtr m##name##Asset;\ public: \ const AssetPtr & get##name##Asset() const { return m##name##Asset; }\ void set##name##Asset(const AssetPtr &_in) { m##name##Asset = _in;}\ \ bool _set##name(StringTableEntry _in)\ {\ if(m##name##AssetId != _in)\ {\ if (m##name##Asset.notNull())\ {\ m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\ }\ if (_in == NULL || !String::compare(_in,StringTable->EmptyString()))\ {\ m##name##AssetId = StringTable->EmptyString();\ m##name##Asset = NULL;\ return true;\ }\ if (AssetDatabase.isDeclaredAsset(_in))\ {\ m##name##AssetId = _in;\ m##name##Asset = _in;\ return true;\ }\ }\ \ if(get##name() == StringTable->EmptyString())\ return true;\ \ return false;\ }\ \ const StringTableEntry get##name() const\ {\ return m##name##AssetId;\ }\ bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); } #define INITPERSISTFIELD_LEVELASSET(name, consoleClass, docs) \ addProtectedField(assetText(name, Asset), TypeLevelAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.)); #pragma endregion #endif // _ASSET_BASE_H_