//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef PARTICLE_ASSET_H #include "ParticleAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif // Debug Profiling. #include "platform/profiler.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(ParticleAsset); ConsoleType(ParticleAssetPtr, TypeParticleAssetPtr, ParticleAsset, ASSET_ID_FIELD_PREFIX) //----------------------------------------------------------------------------- ConsoleGetType(TypeParticleAssetPtr) { // Fetch asset Id. return (*((AssetPtr*)dptr)).getAssetId(); } //----------------------------------------------------------------------------- ConsoleSetType(TypeParticleAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset pointer. AssetPtr* pAssetPtr = dynamic_cast*>((AssetPtrBase*)(dptr)); // Is the asset pointer the correct type? if (pAssetPtr == NULL) { // No, so fail. //Con::warnf("(TypeParticleAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); return; } // Set asset. pAssetPtr->setAssetId(pFieldValue); return; } // Warn. Con::warnf("(TypeParticleAssetPtr) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- ParticleAsset::ParticleAsset() { mScriptFilePath = StringTable->EmptyString(); mDatablockFilePath = StringTable->EmptyString(); } //----------------------------------------------------------------------------- ParticleAsset::~ParticleAsset() { } //----------------------------------------------------------------------------- void ParticleAsset::initPersistFields() { docsURL; // Call parent. Parent::initPersistFields(); addField("scriptFilePath", TypeString, Offset(mScriptFilePath, ParticleAsset), "Path to the script file for the particle effect"); addField("DatablockFilePath", TypeString, Offset(mDatablockFilePath, ParticleAsset), "Path to the datablock file"); } //------------------------------------------------------------------------------ void ParticleAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); } #ifdef TORQUE_TOOLS //----------------------------------------------------------------------------- // GuiInspectorTypeAssetId //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(GuiInspectorTypeParticleAssetPtr); ConsoleDocClass(GuiInspectorTypeParticleAssetPtr, "@brief Inspector field type for Particle Asset Objects\n\n" "Editor use only.\n\n" "@internal" ); void GuiInspectorTypeParticleAssetPtr::consoleInit() { Parent::consoleInit(); ConsoleBaseType::getType(TypeParticleAssetPtr)->setInspectorFieldType("GuiInspectorTypeParticleAssetPtr"); } GuiControl* GuiInspectorTypeParticleAssetPtr::constructEditControl() { // Create base filename edit controls GuiControl *retCtrl = Parent::constructEditControl(); if (retCtrl == NULL) return retCtrl; // Change filespec char szBuffer[512]; dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ParticleAsset\", \"AssetBrowser.changeAsset\", %d, %s);", mInspector->getIdString(), mCaption); mBrowseButton->setField("Command", szBuffer); // Create "Open in ShapeEditor" button mSMEdButton = new GuiBitmapButtonCtrl(); dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId()); mSMEdButton->setField("Command", szBuffer); char bitmapName[512] = "ToolsModule:shape_editor_n_image"; mSMEdButton->setBitmap(StringTable->insert(bitmapName)); mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile"); mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile"); mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000"); mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor"); mSMEdButton->registerObject(); addObject(mSMEdButton); return retCtrl; } bool GuiInspectorTypeParticleAssetPtr::updateRects() { S32 dividerPos, dividerMargin; mInspector->getDivider(dividerPos, dividerMargin); Point2I fieldExtent = getExtent(); Point2I fieldPos = getPosition(); mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y); mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y); bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent); if (mBrowseButton != NULL) { mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4); resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent); } if (mSMEdButton != NULL) { RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4); resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent); } return resized; } #endif