//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef SHAPE_ANIMATION_ASSET_H #define SHAPE_ANIMATION_ASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #ifndef _TSSHAPE_H_ #include "ts/tsShape.h" #endif #ifndef __RESOURCE_H__ #include "core/resource.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif #include "assetMacroHelpers.h" //----------------------------------------------------------------------------- class ShapeAnimationAsset : public AssetBase { typedef AssetBase Parent; typedef AssetPtr ConcreteAssetPtr; protected: StringTableEntry mFileName; StringTableEntry mFilePath; bool mIsEmbedded; bool mIsCyclical; bool mIsBlend; StringTableEntry mBlendAnimAssetName; S32 mBlendFrame; // StringTableEntry mAnimationName; S32 mStartFrame; S32 mEndFrame; bool mPadRotation; bool mPadTransforms; Resource mSourceShape; public: enum ShapeAnimationAssetErrCode { TooManyBones = AssetErrCode::Extended, Extended }; static const String mErrCodeStrings[U32(ShapeAnimationAssetErrCode::Extended) - U32(Parent::Extended) + 1]; static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; } static String getAssetErrstrn(U32 errCode) { if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode); if (errCode > ShapeAnimationAssetErrCode::Extended) return "undefined error"; return mErrCodeStrings[errCode - Parent::Extended]; }; ShapeAnimationAsset(); virtual ~ShapeAnimationAsset(); /// Engine. static void initPersistFields(); void copyTo(SimObject* object) override; void setAnimationFile(const char* pAnimationFile); inline StringTableEntry getAnimationFile(void) const { return mFileName; }; inline StringTableEntry getAnimationPath(void) const { return mFilePath; }; /// Declare Console Object. DECLARE_CONOBJECT(ShapeAnimationAsset); protected: void initializeAsset(void) override; void onAssetRefresh(void) override; static bool setAnimationFile(void *obj, const char *index, const char *data) { static_cast(obj)->setAnimationFile(data); return false; } static const char* getAnimationFile(void* obj, const char* data) { return static_cast(obj)->getAnimationFile(); } public: StringTableEntry getAnimationFilename() { return mFileName; } StringTableEntry getAnimationName() { return mAnimationName; } StringTableEntry getBlendAnimationName() { return mBlendAnimAssetName; } S32 getStartFrame() { return mStartFrame; } S32 getEndFrame() { return mEndFrame; } bool getPadRotation() { return mPadRotation; } bool getPadTransforms() { return mPadTransforms; } bool isEmbedded() { return mIsEmbedded; } bool isCyclic() { return mIsCyclical; } bool isBlend() { return mIsBlend; } S32 getBlendFrame() { return mBlendFrame; } S32 getAnimationCount(); }; DefineConsoleType(TypeShapeAnimationAssetPtr, ShapeAnimationAsset) #ifdef TORQUE_TOOLS //----------------------------------------------------------------------------- // TypeAssetId GuiInspectorField Class //----------------------------------------------------------------------------- /*class GuiInspectorTypeShapeAnimationAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl *mShapeEdButton; DECLARE_CONOBJECT(GuiInspectorTypeShapeAnimationAssetPtr); static void consoleInit(); virtual GuiControl* constructEditControl(); virtual bool updateRects(); };*/ #endif #endif // _ASSET_BASE_H_