//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #pragma once #ifndef TERRAINASSET_H #define TERRAINASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #ifndef _GFXDEVICE_H_ #include "gfx/gfxDevice.h" #endif #ifndef _GUI_INSPECTOR_TYPES_H_ #include "gui/editor/guiInspectorTypes.h" #endif //#include "terrain/terrData.h" #include "assets/assetPtr.h" #include "terrain/terrFile.h" class TerrainMaterialAsset; //----------------------------------------------------------------------------- class TerrainAsset : public AssetBase { typedef AssetBase Parent; StringTableEntry mTerrainFileName; StringTableEntry mTerrainFilePath; Resource mTerrainFile; //Material assets we're dependent on and use Vector mTerrMaterialAssetIds; Vector> mTerrMaterialAssets; public: TerrainAsset(); virtual ~TerrainAsset(); /// Engine. static void initPersistFields(); void copyTo(SimObject* object) override; virtual void setDataField(StringTableEntry slotName, const char* array, const char* value); void setTerrainFileName(const char* pTerrainFile); inline StringTableEntry getTerrainFileName(void) const { return mTerrainFileName; }; inline StringTableEntry getTerrainFilePath(void) const { return mTerrainFilePath; }; inline Resource getTerrainResource(void) const { return mTerrainFile; }; U32 load() override; static bool getAssetByFilename(StringTableEntry fileName, AssetPtr* shapeAsset); static StringTableEntry getAssetIdByFilename(StringTableEntry fileName); static bool getAssetById(StringTableEntry assetId, AssetPtr* shapeAsset); /// Declare Console Object. DECLARE_CONOBJECT(TerrainAsset); protected: void initializeAsset() override; void onAssetRefresh(void) override; static bool setTerrainFileName(void *obj, const char *index, const char *data) { static_cast(obj)->setTerrainFileName(data); return false; } static const char* getTerrainFileName(void* obj, const char* data) { return static_cast(obj)->getTerrainFileName(); } }; DefineConsoleType(TypeTerrainAssetPtr, TerrainAsset) DefineConsoleType(TypeTerrainAssetId, String) #ifdef TORQUE_TOOLS //----------------------------------------------------------------------------- // TypeAssetId GuiInspectorField Class //----------------------------------------------------------------------------- class GuiInspectorTypeTerrainAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl* mShapeEdButton; DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetPtr); static void consoleInit(); GuiControl* constructEditControl() override; bool updateRects() override; }; class GuiInspectorTypeTerrainAssetId : public GuiInspectorTypeTerrainAssetPtr { typedef GuiInspectorTypeTerrainAssetPtr Parent; public: DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetId); static void consoleInit(); }; #endif #endif // _ASSET_BASE_H_