//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #pragma once #ifndef TERRAINMATERIALASSET_H #define TERRAINMATERIALASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #ifndef _GFXDEVICE_H_ #include "gfx/gfxDevice.h" #endif #ifndef _GUI_INSPECTOR_TYPES_H_ #include "gui/editor/guiInspectorTypes.h" #endif #ifndef _TERRMATERIAL_H_ #include "terrain/terrMaterial.h" #endif #ifndef _MATERIALDEFINITION_H_ #include "materials/materialDefinition.h" #endif //----------------------------------------------------------------------------- class TerrainMaterialAsset : public AssetBase { typedef AssetBase Parent; StringTableEntry mScriptFile; StringTableEntry mScriptPath; StringTableEntry mMatDefinitionName; SimObjectPtr mMaterialDefinition; SimObjectPtr mFXMaterialDefinition; public: static StringTableEntry smNoTerrainMaterialAssetFallback; enum TerrainMaterialAssetErrCode { ScriptLoaded = AssetErrCode::Extended, DefinitionAlreadyExists, EmbeddedDefinition, Extended }; public: TerrainMaterialAsset(); virtual ~TerrainMaterialAsset(); /// Set up some global script interface stuff. static void consoleInit(); /// Engine. static void initPersistFields(); void copyTo(SimObject* object) override; U32 load() override; StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; } SimObjectPtr getMaterialDefinition() { return mMaterialDefinition; } SimObjectPtr getFXMaterialDefinition() { return mFXMaterialDefinition; } void setScriptFile(const char* pScriptFile); inline StringTableEntry getScriptFile(void) const { return mScriptFile; }; inline StringTableEntry getScriptPath(void) const { return mScriptPath; }; /// /// Looks for any assets that uses the provided Material Definition name. /// If none are found, attempts to auto-import the material definition if the /// material definition exists. /// /// Material Definition name to look for /// AssetId of matching asset. static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName); static U32 getAssetById(StringTableEntry assetId, AssetPtr* materialAsset); static SimObjectPtr findMaterialDefinitionByAssetId(StringTableEntry assetId); static U32 getAssetByMaterialName(StringTableEntry matName, AssetPtr* matAsset); /// Declare Console Object. DECLARE_CONOBJECT(TerrainMaterialAsset); protected: void initializeAsset() override; void onAssetRefresh(void) override; static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast(obj)->setScriptFile(data); return false; } static const char* getScriptFile(void* obj, const char* data) { return static_cast(obj)->getScriptFile(); } }; DefineConsoleType(TypeTerrainMaterialAssetPtr, TerrainMaterialAsset) DefineConsoleType(TypeTerrainMaterialAssetId, String) #ifdef TORQUE_TOOLS //----------------------------------------------------------------------------- // TypeAssetId GuiInspectorField Class //----------------------------------------------------------------------------- class GuiInspectorTypeTerrainMaterialAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl* mEditButton; DECLARE_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr); static void consoleInit(); GuiControl* constructEditControl() override; bool updateRects() override; }; class GuiInspectorTypeTerrainMaterialAssetId : public GuiInspectorTypeTerrainMaterialAssetPtr { typedef GuiInspectorTypeTerrainMaterialAssetPtr Parent; public: DECLARE_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetId); static void consoleInit(); }; #endif #endif // _ASSET_BASE_H_