#pragma once //----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef STATE_MACHINE_ASSET_H #define STATE_MACHINE_ASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #include "gui/editor/guiInspectorTypes.h" //----------------------------------------------------------------------------- class StateMachineAsset : public AssetBase { typedef AssetBase Parent; StringTableEntry mStateMachineFile; StringTableEntry mStateMachinePath; public: StateMachineAsset(); virtual ~StateMachineAsset(); /// Engine. static void initPersistFields(); void copyTo(SimObject* object) override; /// Declare Console Object. DECLARE_CONOBJECT(StateMachineAsset); void setStateMachineFile(const char* pStateMachineFile); inline StringTableEntry getStateMachineFile(void) const { return mStateMachineFile; }; inline StringTableEntry getStateMachinePath(void) const { return mStateMachinePath; }; protected: void initializeAsset(void) override; void onAssetRefresh(void) override; static bool setStateMachineFile(void *obj, const char *index, const char *data) { static_cast(obj)->setStateMachineFile(data); return false; } static const char* getStateMachineFile(void* obj, const char* data) { return static_cast(obj)->getStateMachineFile(); } }; DefineConsoleType(TypeStateMachineAssetPtr, StateMachineAsset) #ifdef TORQUE_TOOLS //----------------------------------------------------------------------------- // TypeAssetId GuiInspectorField Class //----------------------------------------------------------------------------- class GuiInspectorTypeStateMachineAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl *mSMEdButton; DECLARE_CONOBJECT(GuiInspectorTypeStateMachineAssetPtr); static void consoleInit(); GuiControl* constructEditControl() override; bool updateRects() override; }; #endif #endif