//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_BILLBOARD_H_ #define _AFX_BILLBOARD_H_ #include "afx/afxEffectDefs.h" #define BLEND_UNDEFINED GFXBlend_COUNT class afxBillboardData : public GameBaseData, public afxEffectDefs { typedef GameBaseData Parent; public: // This enum specifies common blend settings with predefined values // for src/dst blend factors. enum BlendStyle { BlendUndefined, BlendNormal, BlendAdditive, BlendSubtractive, BlendPremultAlpha, BlendUser, }; public: DECLARE_IMAGEASSET(afxBillboardData, Texture, GFXStaticTextureSRGBProfile) LinearColorF color; Point2F texCoords[4]; Point2F dimensions; S32 blendStyle; GFXBlend srcBlendFactor; GFXBlend dstBlendFactor; public: /*C*/ afxBillboardData(); /*C*/ afxBillboardData(const afxBillboardData&, bool = false); void packData(BitStream*) override; void unpackData(BitStream*) override; bool preload(bool server, String &errorStr) override; bool allowSubstitutions() const override { return true; } static void initPersistFields(); DECLARE_CONOBJECT(afxBillboardData); }; typedef afxBillboardData::BlendStyle afxBillboard_BlendStyle; DefineEnumType( afxBillboard_BlendStyle ); //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxBillboard class afxBillboard : public GameBase, public afxEffectDefs { typedef GameBase Parent; friend class afxEA_Billboard; private: afxBillboardData* mDataBlock; F32 fade_amt; bool is_visible; S8 sort_priority; LinearColorF live_color; GFXStateBlockRef normal_sb; GFXStateBlockRef reflected_sb; public: /*C*/ afxBillboard(); /*D*/ ~afxBillboard(); bool onNewDataBlock(GameBaseData* dptr, bool reload) override; bool onAdd() override; void onRemove() override; void setFadeAmount(F32 amt) { fade_amt = amt; } void setSortPriority(S8 priority) { sort_priority = priority; } void setVisibility(bool flag) { is_visible = flag; } void prepRenderImage(SceneRenderState*) override; void _renderBillboard(ObjectRenderInst*, SceneRenderState*, BaseMatInstance*); DECLARE_CONOBJECT(afxBillboard); DECLARE_CATEGORY("UNLISTED"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_BILLBOARD_H_