//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_MOORING_H_ #define _AFX_MOORING_H_ #include "renderInstance/renderPassManager.h" #include "afx/afxEffectDefs.h" class afxMooringData : public GameBaseData, public afxEffectDefs { typedef GameBaseData Parent; public: U8 networking; bool track_pos_only; bool display_axis_marker; public: /*C*/ afxMooringData(); /*C*/ afxMooringData(const afxMooringData&, bool = false); bool onAdd() override; void packData(BitStream*) override; void unpackData(BitStream*) override; bool allowSubstitutions() const override { return true; } static void initPersistFields(); DECLARE_CONOBJECT(afxMooringData); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxMooring class afxMooring : public GameBase, public afxEffectDefs { typedef GameBase Parent; private: afxMooringData* mDataBlock; U32 chor_id; bool hookup_with_chor; StringTableEntry ghost_cons_name; GFXStateBlockRef axis_sb; void _renderAxisLines(ObjectRenderInst*, SceneRenderState*, BaseMatInstance*); protected: enum MaskBits { PositionMask = Parent::NextFreeMask, NextFreeMask = Parent::NextFreeMask << 1 }; public: /*C*/ afxMooring(); /*C*/ afxMooring(U32 networking, U32 chor_id, StringTableEntry cons_name); /*D*/ ~afxMooring(); bool onNewDataBlock(GameBaseData* dptr, bool reload) override; void advanceTime(F32 dt) override; bool onAdd() override; void onRemove() override; U32 packUpdate(NetConnection*, U32, BitStream*) override; void unpackUpdate(NetConnection*, BitStream*) override; void setTransform(const MatrixF&) override; void prepRenderImage(SceneRenderState*) override; DECLARE_CONOBJECT(afxMooring); DECLARE_CATEGORY("UNLISTED"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_MOORING_H_