//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_ZODIAC_PLANE_H_ #define _AFX_ZODIAC_PLANE_H_ #include "afx/ce/afxZodiacDefs.h" #ifndef _AFX_ZODIAC_H_ #include "afx/ce/afxZodiac.h" #endif class afxZodiacPlaneData : public GameBaseData, public afxZodiacDefs { typedef GameBaseData Parent; public: enum BlendType { BLEND_NORMAL = 0x0, BLEND_ADDITIVE = 0x1, BLEND_SUBTRACTIVE = 0x2, BLEND_RESERVED = 0x3, BLEND_MASK = 0x3 }; enum FacingType { FACES_UP = 0, FACES_DOWN, FACES_FORWARD, FACES_BACK, FACES_RIGHT, FACES_LEFT, FACES_BITS = 3 }; public: DECLARE_IMAGEASSET(afxZodiacPlaneData, Texture, AFX_GFXZodiacTextureProfile) F32 radius_xy; F32 start_ang; F32 ang_per_sec; F32 grow_in_time; F32 shrink_out_time; F32 growth_rate; LinearColorF color; U32 blend_flags; bool respect_ori_cons; bool use_full_xfm; U32 zflags; U32 face_dir; bool double_sided; void expand_zflags(); void merge_zflags(); public: /*C*/ afxZodiacPlaneData(); /*C*/ afxZodiacPlaneData(const afxZodiacPlaneData&, bool = false); void packData(BitStream*) override; void unpackData(BitStream*) override; bool preload(bool server, String &errorStr) override; bool allowSubstitutions() const override { return true; } F32 calcRotationAngle(F32 elapsed, F32 rate_factor=1.0f); static void initPersistFields(); DECLARE_CONOBJECT(afxZodiacPlaneData); }; typedef afxZodiacPlaneData::BlendType afxZodiacPlane_BlendType; DefineEnumType( afxZodiacPlane_BlendType ); typedef afxZodiacPlaneData::FacingType afxZodiacPlane_FacingType; DefineEnumType( afxZodiacPlane_FacingType ); //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxZodiacPlane class afxZodiacPlane : public GameBase, public afxZodiacDefs { typedef GameBase Parent; private: afxZodiacPlaneData* mDataBlock; LinearColorF color; F32 radius; bool is_visible; void preDraw(); void draw(); void postDraw(); GFXStateBlockRef normal_sb; GFXStateBlockRef reflected_sb; public: /*C*/ afxZodiacPlane(); /*D*/ ~afxZodiacPlane(); bool onNewDataBlock(GameBaseData* dptr, bool reload) override; bool onAdd() override; void onRemove() override; void setRadius(F32 rad) { radius = rad; } void setColor(const LinearColorF& clr) { color = clr; } void setVisibility(bool flag) { is_visible = flag; } void prepRenderImage(SceneRenderState*) override; void _renderZodiacPlane(ObjectRenderInst*, SceneRenderState*, BaseMatInstance*); DECLARE_CONOBJECT(afxZodiacPlane); DECLARE_CATEGORY("UNLISTED"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_ZODIAC_PLANE_H_