//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GFXGLCARDPROFILE_H #define _GFXGLCARDPROFILE_H #include "gfx/gfxCardProfile.h" /// A note on workarounds - The following settings are used exclusively to work around driver bugs: /// GL::Workaround::needsExplicitGenerateMipmap /// GL::Workaround::X1600DepthBufferCopy /// GL::Workaround::HD2600DepthBufferCopy /// If you find that you need to work around additional driver bugs, add a new setting /// of the form GL::Workaround:: and set it to false in GFXGLCardProfiler::setupCardCapabilities() /// Enclose your workaround code in if(GFX->getCardProfiler()->queryProfile("GL::Workaround::")) { /// } /// Remember to set the work around to true in the card profile script! class GFXGLCardProfiler : public GFXCardProfiler { public: void init() override; protected: const String& getRendererString() const override { return mRendererString; } void setupCardCapabilities() override; bool _queryCardCap(const String& query, U32& foundResult) override; bool _queryFormat(const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips) override; private: String mRendererString; typedef GFXCardProfiler Parent; }; #endif