//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIBUTTONBASECTRL_H_ #define _GUIBUTTONBASECTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif /// Base class for all button controls. Subclasses are mostly for specific /// rendering types. /// class GuiButtonBaseCtrl : public GuiControl { public: typedef GuiControl Parent; enum ButtonType { ButtonTypePush, ButtonTypeCheck, ButtonTypeRadio, }; protected: StringTableEntry mButtonText; StringTableEntry mButtonTextID; bool mDepressed; bool mHighlighted; bool mStateOn; S32 mButtonType; S32 mRadioGroup; bool mUseMouseEvents; /// Point where left mouse button was pressed down. Used to find when to start /// a mouse drag. Point2I mMouseDownPoint; /// bool mMouseDragged; /// @name Callbacks /// @{ DECLARE_CALLBACK(void, onMouseDown, ()); DECLARE_CALLBACK(void, onMouseUp, ()); DECLARE_CALLBACK(void, onClick, ()); DECLARE_CALLBACK(void, onRightClick, ()); DECLARE_CALLBACK(void, onDoubleClick, ()); DECLARE_CALLBACK(void, onMouseEnter, ()); DECLARE_CALLBACK(void, onMouseLeave, ()); DECLARE_CALLBACK(void, onMouseDragged, ()); DECLARE_CALLBACK(void, onHighlighted, (bool)); /// @} public: GuiButtonBaseCtrl(); bool onWake() override; DECLARE_CONOBJECT(GuiButtonBaseCtrl); DECLARE_CATEGORY("Gui Buttons"); DECLARE_DESCRIPTION("A basic button control."); static void initPersistFields(); void setText(const char* text); void setTextID(S32 id); void setTextID(const char* id); const char* getText(); void setStateOn(bool bStateOn); bool getStateOn() const { return mStateOn; } void setDepressed(bool depressed) { mDepressed = depressed; } void resetState() { mDepressed = false; mHighlighted = false; } void setHighlighted(bool highlighted); bool isHighlighted() { return mHighlighted; } void acceleratorKeyPress(U32 index) override; void acceleratorKeyRelease(U32 index) override; void onMouseDown(const GuiEvent&) override; void onMouseUp(const GuiEvent&) override; void onMouseDragged(const GuiEvent& event) override; void onRightMouseUp(const GuiEvent&) override; void onMouseEnter(const GuiEvent&) override; void onMouseLeave(const GuiEvent&) override; bool onKeyDown(const GuiEvent& event) override; bool onKeyUp(const GuiEvent& event) override; void setScriptValue(const char* value) override; const char* getScriptValue() override; void onMessage(GuiControl*, S32 msg) override; void onAction() override; bool usesMouseEvents() const { return mUseMouseEvents; } void setUseMouseEvents(bool val) { mUseMouseEvents = val; } }; typedef GuiButtonBaseCtrl::ButtonType GuiButtonType; DefineEnumType(GuiButtonType); #endif