//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SCENESPACE_H_ #define _SCENESPACE_H_ #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif /// Abstract base class for SceneObjects that define subspaces in a scene. /// /// Use SceneObject::containsPoint to find out whether a given space contains a particular point. class SceneSpace : public SceneObject { public: typedef SceneObject Parent; protected: enum { TransformMask = Parent::NextFreeMask << 0, ///< Object transform has changed. NextFreeMask = Parent::NextFreeMask << 1, }; /// BaseMatInstance* mEditorRenderMaterial; /// virtual BaseMatInstance* _createEditorRenderMaterial(); /// Render a visualization of the volume. virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat ); /// virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 255, 255, 255, 45 ); } virtual ColorI _getDefaultEditorWireframeColor() const { return ColorI::BLACK; } public: SceneSpace(); ~SceneSpace(); // SimObject. bool onAdd() override; void onRemove() override; // SceneObject. void setTransform( const MatrixF &mat ) override; void prepRenderImage( SceneRenderState* state ) override; // NetObject. U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream ) override; void unpackUpdate( NetConnection* connection, BitStream* stream ) override; // SimObject. void onEditorEnable() override; void onEditorDisable() override; }; #endif // !_SCENESPACE_H_