//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SFXXAUDIODEVICE_H_ #define _SFXXAUDIODEVICE_H_ class SFXProvider; #ifndef _SFXDEVICE_H_ #include "sfx/sfxDevice.h" #endif #ifndef _SFXPROVIDER_H_ #include "sfx/sfxProvider.h" #endif #ifndef _SFXXAUDIOVOICE_H_ #include "sfx/xaudio/sfxXAudioVoice.h" #endif #ifndef _SFXXAUDIOBUFFER_H_ #include "sfx/xaudio/sfxXAudioBuffer.h" #endif #include #include class SFXXAudioDevice : public SFXDevice { public: typedef SFXDevice Parent; friend class SFXXAudioVoice; // mXAudio protected: /// The XAudio engine interface passed /// on creation from the provider. IXAudio2 *mXAudio; /// The X3DAudio instance. X3DAUDIO_HANDLE mX3DAudio; /// The one and only mastering voice. IXAudio2MasteringVoice* mMasterVoice; /// The details of the master voice. XAUDIO2_VOICE_DETAILS mMasterVoiceDetails; /// The one listener. X3DAUDIO_LISTENER mListener; SFXDistanceModel mDistanceModel; F32 mRolloffFactor; F32 mDopplerFactor; public: SFXXAudioDevice( SFXProvider* provider, const String& name, IXAudio2 *xaudio, U32 deviceIndex, U32 speakerChannelMask, U32 maxBuffers ); virtual ~SFXXAudioDevice(); // SFXDevice virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ); virtual SFXVoice* createVoice( bool is3D, SFXBuffer *buffer ); virtual void update(); virtual void setListener( U32 index, const SFXListenerProperties& listener ); virtual void setDistanceModel( SFXDistanceModel model ); virtual void setRolloffFactor( F32 factor ); virtual void setDopplerFactor( F32 factor ); /// Called from the voice when its about to start playback. void _setOutputMatrix( SFXXAudioVoice *voice ); }; #endif // _SFXXAUDIODEVICE_H_