#include "T3D/systems/updateSystem.h" void UpdateSystem::processTick() { for (U32 i = 0; i < UpdateSystemInterface::all.size(); i++) { if (UpdateSystemInterface::all[i]->mIsEnabled) { //do work } } } void UpdateSystem::advanceTime(U32 _tickMS) { for (U32 i = 0; i < UpdateSystemInterface::all.size(); i++) { if (UpdateSystemInterface::all[i]->mIsEnabled) { //do work } } } void UpdateSystem::interpolateTick(U32 _deltaMS) { for (U32 i = 0; i < UpdateSystemInterface::all.size(); i++) { if (UpdateSystemInterface::all[i]->mIsEnabled) { //do work } } }