//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _TERRMATERIAL_H_ #define _TERRMATERIAL_H_ #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif /// The TerrainMaterial class orginizes the material settings /// for a single terrain material layer. class TerrainMaterial : public SimObject { typedef SimObject Parent; protected: /// FileName mDiffuseMap; /// The size of the diffuse base map in meters /// used to generate its texture coordinates. F32 mDiffuseSize; /// FileName mNormalMap; /// FileName mDetailMap; /// The size of the detail map in meters used /// to generate the texture coordinates for the /// detail and normal maps. F32 mDetailSize; /// F32 mDetailStrength; /// F32 mDetailDistance; /// Normally the detail is projected on to the xy /// coordinates of the terrain. If this flag is true /// then this detail is projected along the xz and yz /// planes. bool mSideProjection; FileName mMacroMap; F32 mMacroSize; F32 mMacroStrength; F32 mMacroDistance; /// F32 mParallaxScale; public: TerrainMaterial(); virtual ~TerrainMaterial(); bool onAdd(); static void initPersistFields(); DECLARE_CONOBJECT( TerrainMaterial ); /// This method locates the TerrainMaterial if it exists, tries /// to create a new one if a valid texture path was passed, or /// returns a debug material if all else fails. static TerrainMaterial* findOrCreate( const char *nameOrPath ); /// Returns the default warning terrain material used when /// a material is not found or defined. static TerrainMaterial* getWarningMaterial(); const String& getDiffuseMap() const { return mDiffuseMap; } F32 getDiffuseSize() const { return mDiffuseSize; } const String& getNormalMap() const { return mNormalMap; } const String& getDetailMap() const { return mDetailMap; } const String& getMacroMap() const { return mMacroMap; } F32 getDetailSize() const { return mDetailSize; } F32 getDetailStrength() const { return mDetailStrength; } F32 getDetailDistance() const { return mDetailDistance; } F32 getMacroSize() const { return mMacroSize; } F32 getMacroDistance() const { return mMacroDistance; } F32 getMacroStrength() const { return mMacroStrength; } bool useSideProjection() const { return mSideProjection; } F32 getParallaxScale() const { return mParallaxScale; } }; #endif // _TERRMATERIAL_H_