//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // This is the default save location for any ForestBrush(s) created in // the Forest Editor. // This script is executed from ForestEditorPlugin::onWorldEditorStartup(). //--- OBJECT WRITE BEGIN --- new SimGroup(ForestBrushGroup) { canSaveDynamicFields = "1"; new ForestBrush() { internalName = "ExampleForestBrush"; canSaveDynamicFields = "1"; new ForestBrushElement() { internalName = "ExampleElement"; canSaveDynamicFields = "1"; ForestItemData = "ExampleForestMesh"; probability = "1"; rotationRange = "360"; scaleMin = "1"; scaleMax = "2"; scaleExponent = "0.2"; sinkMin = "0"; sinkMax = "0.1"; sinkRadius = "0.25"; slopeMin = "0"; slopeMax = "30"; elevationMin = "-10000"; elevationMax = "10000"; clumpCountMin = "1"; clumpCountMax = "1"; clumpCountExponent = "1"; clumpRadius = "10"; }; }; }; //--- OBJECT WRITE END ---