//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/engineAPI.h" #include "T3D/components/camera/cameracomponent.h" //Basically, this only exists for backwards compatibility for parts of the editors ConsoleMethod(CameraComponent, getMode, const char*, 2, 2, "() - We get the first behavior of the requested type on our owner object.\n" "@return (string name) The type of the behavior we're requesting") { return "fly"; } DefineConsoleMethod(CameraComponent, getForwardVector, VectorF, (), , "Get the number of static fields on the object.\n" "@return The number of static fields defined on the object.") { F32 pos = 0; MatrixF cameraMat; object->getCameraTransform(&pos, &cameraMat); VectorF returnVec = cameraMat.getForwardVector(); returnVec = VectorF(mRadToDeg(returnVec.x), mRadToDeg(returnVec.y), mRadToDeg(returnVec.z)); returnVec.normalize(); return returnVec; } DefineConsoleMethod(CameraComponent, getRightVector, VectorF, (), , "Get the number of static fields on the object.\n" "@return The number of static fields defined on the object.") { F32 pos = 0; MatrixF cameraMat; object->getCameraTransform(&pos, &cameraMat); VectorF returnVec = cameraMat.getRightVector(); returnVec = VectorF(mRadToDeg(returnVec.x), mRadToDeg(returnVec.y), mRadToDeg(returnVec.z)); returnVec.normalize(); return returnVec; } DefineConsoleMethod(CameraComponent, getUpVector, VectorF, (), , "Get the number of static fields on the object.\n" "@return The number of static fields defined on the object.") { F32 pos = 0; MatrixF cameraMat; object->getCameraTransform(&pos, &cameraMat); VectorF returnVec = cameraMat.getUpVector(); returnVec = VectorF(mRadToDeg(returnVec.x), mRadToDeg(returnVec.y), mRadToDeg(returnVec.z)); returnVec.normalize(); return returnVec; } DefineConsoleMethod(CameraComponent, setForwardVector, void, (VectorF newForward), (VectorF(0, 0, 0)), "Get the number of static fields on the object.\n" "@return The number of static fields defined on the object.") { object->setForwardVector(newForward); } DefineConsoleMethod(CameraComponent, getWorldPosition, Point3F, (), , "Get the number of static fields on the object.\n" "@return The number of static fields defined on the object.") { F32 pos = 0; MatrixF mat; object->getCameraTransform(&pos, &mat); return mat.getPosition(); }