//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "T3D/components/camera/cameraOrbitercomponent.h" #include "core/util/safeDelete.h" #include "console/consoleTypes.h" #include "console/consoleObject.h" #include "core/stream/bitStream.h" #include "console/engineAPI.h" #include "sim/netConnection.h" #include "math/mathUtils.h" ////////////////////////////////////////////////////////////////////////// // Constructor/Destructor ////////////////////////////////////////////////////////////////////////// CameraOrbiterComponent::CameraOrbiterComponent() : Component() { mMinOrbitDist = 0.0f; mMaxOrbitDist = 0.0f; mCurOrbitDist = 8.0f; mPosition.set(0.0f, 0.0f, 0.0f); mMaxPitchAngle = 70; mMinPitchAngle = -10; mRotation.set(0, 0, 0); mCamera = NULL; } CameraOrbiterComponent::~CameraOrbiterComponent() { } IMPLEMENT_CO_NETOBJECT_V1(CameraOrbiterComponent); bool CameraOrbiterComponent::onAdd() { if (!Parent::onAdd()) return false; return true; } void CameraOrbiterComponent::onRemove() { Parent::onRemove(); } void CameraOrbiterComponent::initPersistFields() { Parent::initPersistFields(); addField("orbitDistance", TypeF32, Offset(mCurOrbitDist, CameraOrbiterComponent), "Object world orientation."); addField("Rotation", TypeRotationF, Offset(mRotation, CameraOrbiterComponent), "Object world orientation."); addField("maxPitchAngle", TypeF32, Offset(mMaxPitchAngle, CameraOrbiterComponent), "Object world orientation."); addField("minPitchAngle", TypeF32, Offset(mMinPitchAngle, CameraOrbiterComponent), "Object world orientation."); } //This is mostly a catch for situations where the behavior is re-added to the object and the like and we may need to force an update to the behavior void CameraOrbiterComponent::onComponentAdd() { Parent::onComponentAdd(); CameraComponent *cam = mOwner->getComponent(); if (cam) { mCamera = cam; } } void CameraOrbiterComponent::onComponentRemove() { Parent::onComponentRemove(); } U32 CameraOrbiterComponent::packUpdate(NetConnection *con, U32 mask, BitStream *stream) { U32 retMask = Parent::packUpdate(con, mask, stream); return retMask; } void CameraOrbiterComponent::unpackUpdate(NetConnection *con, BitStream *stream) { Parent::unpackUpdate(con, stream); } void CameraOrbiterComponent::processTick() { Parent::processTick(); if (!mOwner) return; if (mCamera) { //Clamp our pitch to whatever range we allow, first. mRotation.x = mClampF(mRotation.x, mDegToRad(mMinPitchAngle), mDegToRad(mMaxPitchAngle)); MatrixF ownerTrans = mOwner->getRenderTransform(); Point3F ownerPos = ownerTrans.getPosition(); Point3F pos; pos.x = mCurOrbitDist * mSin(mRotation.x + M_HALFPI_F) * mCos(-1.0f * (mRotation.z + M_HALFPI_F)); pos.y = mCurOrbitDist * mSin(mRotation.x + M_HALFPI_F) * mSin(-1.0f * (mRotation.z + M_HALFPI_F)); pos.z = mCurOrbitDist * mSin(mRotation.x); //orient the camera towards the owner VectorF ownerVec = ownerPos - pos; ownerVec.normalize(); MatrixF xRot, zRot, cameraMatrix; xRot.set(EulerF(mRotation.x, 0.0f, 0.0f)); zRot.set(EulerF(0.0f, 0.0f, mRotation.z)); cameraMatrix.mul(zRot, xRot); cameraMatrix.getColumn(1, &ownerVec); cameraMatrix.setColumn(3, pos - ownerVec * pos); RotationF camRot = RotationF(cameraMatrix); if (camRot != mCamera->getRotOffset()) mCamera->setRotation(camRot); if (pos != mCamera->getPosOffset()) mCamera->setPosition(pos); } }