//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _H_CollisionTrigger #define _H_CollisionTrigger #ifndef _GAMEBASE_H_ #include "T3D/gameBase/gameBase.h" #endif #ifndef _MBOX_H_ #include "math/mBox.h" #endif #ifndef _EARLYOUTPOLYLIST_H_ #include "collision/earlyOutPolyList.h" #endif #ifndef _MPOLYHEDRON_H_ #include "math/mPolyhedron.h" #endif #ifndef _TRIGGER_H_ #include "T3D/trigger.h" #endif class Convex; class PhysicsBody; class TriggerPolyhedronType; class CollisionTrigger : public GameBase { typedef GameBase Parent; /// CollisionTrigger polyhedron with *outward* facing normals and CCW ordered /// vertices. Polyhedron mCollisionTriggerPolyhedron; EarlyOutPolyList mClippedList; Vector mObjects; PhysicsBody *mPhysicsRep; U32 mLastThink; U32 mCurrTick; Convex *mConvexList; String mEnterCommand; String mLeaveCommand; String mTickCommand; enum CollisionTriggerUpdateBits { TransformMask = Parent::NextFreeMask << 0, PolyMask = Parent::NextFreeMask << 1, EnterCmdMask = Parent::NextFreeMask << 2, LeaveCmdMask = Parent::NextFreeMask << 3, TickCmdMask = Parent::NextFreeMask << 4, NextFreeMask = Parent::NextFreeMask << 5, }; static const U32 CMD_SIZE = 1024; protected: static bool smRenderCollisionTriggers; bool testObject(GameBase* enter); void processTick(const Move *move); void buildConvex(const Box3F& box, Convex* convex); static bool setEnterCmd(void *object, const char *index, const char *data); static bool setLeaveCmd(void *object, const char *index, const char *data); static bool setTickCmd(void *object, const char *index, const char *data); public: CollisionTrigger(); ~CollisionTrigger(); // SimObject DECLARE_CONOBJECT(CollisionTrigger); DECLARE_CALLBACK(void, onAdd, (U32 objectId)); DECLARE_CALLBACK(void, onRemove, (U32 objectId)); static void consoleInit(); static void initPersistFields(); bool onAdd(); void onRemove(); void onDeleteNotify(SimObject*); void inspectPostApply(); // NetObject U32 packUpdate(NetConnection *conn, U32 mask, BitStream* stream); void unpackUpdate(NetConnection *conn, BitStream* stream); // SceneObject void setTransform(const MatrixF &mat); void prepRenderImage(SceneRenderState* state); // GameBase bool onNewDataBlock(GameBaseData *dptr, bool reload); // CollisionTrigger void setTriggerPolyhedron(const Polyhedron&); void potentialEnterObject(GameBase*); U32 getNumCollisionTriggeringObjects() const; GameBase* getObject(const U32); const Vector& getObjects() const { return mObjects; } void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat); bool castRay(const Point3F &start, const Point3F &end, RayInfo* info); }; inline U32 CollisionTrigger::getNumCollisionTriggeringObjects() const { return mObjects.size(); } inline GameBase* CollisionTrigger::getObject(const U32 index) { AssertFatal(index < getNumCollisionTriggeringObjects(), "Error, out of range object index"); return mObjects[index]; } #endif // _H_CollisionTrigger