//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef STATE_MACHINE_COMPONENT_H #define STATE_MACHINE_COMPONENT_H #ifndef COMPONENT_H #include "T3D/components/component.h" #endif #ifndef STATE_MACHINE_H #include "T3D/components/game/stateMachine.h" #endif ////////////////////////////////////////////////////////////////////////// /// /// ////////////////////////////////////////////////////////////////////////// class StateMachineComponent : public Component { typedef Component Parent; public: StateMachine mStateMachine; protected: StringTableEntry mStateMachineFile; public: StateMachineComponent(); virtual ~StateMachineComponent(); DECLARE_CONOBJECT(StateMachineComponent); virtual bool onAdd(); virtual void onRemove(); static void initPersistFields(); virtual void onComponentAdd(); virtual void onComponentRemove(); void _onResourceChanged(const Torque::Path &path); virtual U32 packUpdate(NetConnection *con, U32 mask, BitStream *stream); virtual void unpackUpdate(NetConnection *con, BitStream *stream); virtual void processTick(); virtual void onDynamicModified(const char* slotName, const char* newValue); virtual void onStaticModified(const char* slotName, const char* newValue); virtual void loadStateMachineFile(); void setStateMachineFile(const char* fileName) { mStateMachineFile = StringTable->insert(fileName); } static bool _setSMFile(void *object, const char *index, const char *data); void onStateChanged(StateMachine* sm, S32 stateIdx); //Callbacks DECLARE_CALLBACK(void, onStateChange, ()); }; #endif