//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef PHYSICS_COMPONENT_INTERFACE_H #define PHYSICS_COMPONENT_INTERFACE_H #ifndef CORE_INTERFACES_H #include "T3D/components/coreInterfaces.h" #endif class PhysicsComponentInterface : public Interface { protected: VectorF mVelocity; F32 mMass; F32 mGravityMod; public: void updateForces(); VectorF getVelocity() { return mVelocity; } void setVelocity(VectorF vel) { mVelocity = vel; } F32 getMass() { return mMass; } Signal< void(VectorF normal, Vector overlappedObjects) > PhysicsComponentInterface::onPhysicsCollision; }; #endif