//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef RENDER_COMPONENT_INTERFACE_H #define RENDER_COMPONENT_INTERFACE_H #ifndef _TSSHAPE_H_ #include "ts/TSShape.h" #endif #ifndef _TSSHAPEINSTANCE_H_ #include "ts/TSShapeInstance.h" #endif #ifndef CORE_INTERFACES_H #include "T3D/components/coreInterfaces.h" #endif class RenderComponentInterface : public Interface < RenderComponentInterface > { public: virtual void prepRenderImage(SceneRenderState *state) = 0; virtual TSShape* getShape() = 0; Signal< void(RenderComponentInterface*) > RenderComponentInterface::onShapeChanged; virtual TSShapeInstance* getShapeInstance() = 0; virtual MatrixF getNodeTransform(S32 nodeIdx) = 0; virtual Vector getNodeTransforms() = 0; virtual void setNodeTransforms(Vector transforms) = 0; Signal< void(RenderComponentInterface*) > RenderComponentInterface::onShapeInstanceChanged; }; class CastRayRenderedInterface// : public Interface { public: virtual bool castRayRendered(const Point3F &start, const Point3F &end, RayInfo* info)=0; }; #endif