//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PLATFORM_PLATFORMNET_H_
#define _PLATFORM_PLATFORMNET_H_
#include "platform/platform.h"
#include "core/util/rawData.h"
#include "core/util/journal/journaledSignal.h"
#ifndef MAXPACKETSIZE
#define MAXPACKETSIZE 1500
#endif
typedef S32 NetConnectionId;
/// Generic network address
///
/// This is used to represent IP addresses.
struct NetAddress
{
S32 type; ///< Type of address (IPAddress currently)
/// Acceptable NetAddress types.
enum
{
IPAddress,
};
U8 netNum[4]; ///< For IP: sin_addr
U8 nodeNum[6]; ///< For IP: Not used.
U16 port; ///< For IP: sin_port
};
typedef S32 NetSocket;
const NetSocket InvalidSocket = -1;
/// void event(NetSocket sock, U32 state)
typedef JournaledSignal ConnectionNotifyEvent;
/// void event(NetSocket listeningPort, NetSocket newConnection, NetAddress originatingAddress)
typedef JournaledSignal ConnectionAcceptedEvent;
/// void event(NetSocket connection, RawData incomingData)
typedef JournaledSignal ConnectionReceiveEvent;
/// void event(NetAddress originator, RawData incomingData)
typedef JournaledSignal PacketReceiveEvent;
/// Platform-specific network operations.
struct Net
{
enum Error
{
NoError,
WrongProtocolType,
InvalidPacketProtocol,
WouldBlock,
NotASocket,
UnknownError
};
enum ConnectionState {
DNSResolved,
DNSFailed,
Connected,
ConnectFailed,
Disconnected
};
enum Protocol
{
UDPProtocol,
TCPProtocol
};
static const S32 MaxPacketDataSize = MAXPACKETSIZE;
static ConnectionNotifyEvent smConnectionNotify;
static ConnectionAcceptedEvent smConnectionAccept;
static ConnectionReceiveEvent smConnectionReceive;
static PacketReceiveEvent smPacketReceive;
static bool init();
static void shutdown();
// Unreliable net functions (UDP)
// sendto is for sending data
// all incoming data comes in on packetReceiveEventType
// App can only open one unreliable port... who needs more? ;)
static bool openPort(S32 connectPort, bool doBind = true);
static NetSocket getPort();
static void closePort();
static Error sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize);
// Reliable net functions (TCP)
// all incoming messages come in on the Connected* events
static NetSocket openListenPort(U16 port);
static NetSocket openConnectTo(const char *stringAddress); // does the DNS resolve etc.
static void closeConnectTo(NetSocket socket);
static Error sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize);
static bool compareAddresses(const NetAddress *a1, const NetAddress *a2);
static bool stringToAddress(const char *addressString, NetAddress *address);
static void addressToString(const NetAddress *address, char addressString[256]);
// lower level socked based network functions
static NetSocket openSocket();
static Error closeSocket(NetSocket socket);
static Error send(NetSocket socket, const U8 *buffer, S32 bufferSize);
static Error recv(NetSocket socket, U8 *buffer, S32 bufferSize, S32 *bytesRead);
static Error connect(NetSocket socket, const NetAddress *address);
static Error listen(NetSocket socket, S32 maxConcurrentListens);
static NetSocket accept(NetSocket acceptSocket, NetAddress *remoteAddress);
static Error bind(NetSocket socket, U16 port);
static Error setBufferSize(NetSocket socket, S32 bufferSize);
static Error setBroadcast(NetSocket socket, bool broadcastEnable);
static Error setBlocking(NetSocket socket, bool blockingIO);
private:
static void process();
};
#endif