//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef IMAGE_ASSET_H #include "ImageAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif #include "gfx/gfxStringEnumTranslate.h" #include "ImageAssetInspectors.h" // Debug Profiling. #include "platform/profiler.h" #include "T3D/assets/assetImporter.h" #include "gfx/gfxDrawUtil.h" //----------------------------------------------------------------------------- StringTableEntry ImageAsset::smNoImageAssetFallback = NULL; //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(ImageAsset); ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, "") //----------------------------------------------------------------------------- ConsoleGetType(TypeImageAssetPtr) { // Fetch asset Id. return *((const char**)(dptr)); } //----------------------------------------------------------------------------- ConsoleSetType(TypeImageAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. *((const char**)dptr) = StringTable->insert(argv[0]); return; } // Warn. Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset."); } ConsoleType(assetIdString, TypeImageAssetId, const char*, "") ConsoleGetType(TypeImageAssetId) { // Fetch asset Id. return *((const char**)(dptr)); } ConsoleSetType(TypeImageAssetId) { // Was a single argument specified? if (argc == 1) { *((const char**)dptr) = StringTable->insert(argv[0]); return; } // Warn. Con::warnf("(TypeImageAssetId) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // REFACTOR //----------------------------------------------------------------------------- IMPLEMENT_STRUCT(AssetPtr, AssetPtrImageAsset,, "") END_IMPLEMENT_STRUCT ConsoleType(ImageAssetPtr, TypeImageAssetPtrRefactor, AssetPtr, "") ConsoleGetType(TypeImageAssetPtrRefactor) { // Fetch asset Id. return (*((AssetPtr*)dptr)).getAssetId(); } ConsoleSetType(TypeImageAssetPtrRefactor) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset pointer. AssetPtr* pAssetPtr = dynamic_cast*>((AssetPtrBase*)(dptr)); // Is the asset pointer the correct type? if (pAssetPtr == NULL) { // No, so fail. Con::warnf("(TypeImageAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); return; } // Set asset. pAssetPtr->setAssetId(pFieldValue); return; } // Warn. Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- // REFACTOR END //----------------------------------------------------------------------------- ImplementEnumType(ImageAssetType, "Type of mesh data available in a shape.\n" "@ingroup gameObjects") { ImageAsset::Albedo, "Albedo", "" }, { ImageAsset::Normal, "Normal", "" }, { ImageAsset::ORMConfig, "ORMConfig", "" }, { ImageAsset::GUI, "GUI", "" }, { ImageAsset::Roughness, "Roughness", "" }, { ImageAsset::AO, "AO", "" }, { ImageAsset::Metalness, "Metalness", "" }, { ImageAsset::Glow, "Glow", "" }, { ImageAsset::Particle, "Particle", "" }, { ImageAsset::Decal, "Decal", "" }, { ImageAsset::Cubemap, "Cubemap", "" }, EndImplementEnumType; const String ImageAsset::mErrCodeStrings[] = { "TooManyMips", "UnKnown" }; //----------------------------------------------------------------------------- ImageAsset::ImageAsset() : mImageFile(StringTable->EmptyString()), mUseMips(true), mIsHDRImage(false), mImageType(Albedo), mTextureHandle(NULL) { mLoadedState = AssetErrCode::NotLoaded; } //----------------------------------------------------------------------------- ImageAsset::~ImageAsset() { } void ImageAsset::consoleInit() { Parent::consoleInit(); Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback, "The assetId of the texture to display when the requested image asset is missing.\n" "@ingroup GFX\n"); smNoImageAssetFallback = StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback")); } //----------------------------------------------------------------------------- void ImageAsset::initPersistFields() { docsURL; // Call parent. Parent::initPersistFields(); addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFile, ImageAsset), &setImageFile, &getImageFile, &writeImageFile, "Path to the image file."); addProtectedField("useMips", TypeBool, Offset(mUseMips, ImageAsset), &setGenMips, &defaultProtectedGetFn, &writeGenMips, "Generate mip maps?"); addProtectedField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), &setTextureHDR, &defaultProtectedGetFn, &writeTextureHDR, "HDR Image?"); addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for."); } bool ImageAsset::onAdd() { // Call Parent. if (!Parent::onAdd()) return false; return true; } void ImageAsset::onRemove() { // Call Parent. Parent::onRemove(); } U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr* imageAsset) { AssetQuery query; S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName); if (foundAssetcount == 0) { //Didn't work, so have us fall back to a placeholder asset imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback); if (imageAsset->isNull()) { //Well that's bad, loading the fallback failed. Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName); return AssetErrCode::Failed; } //handle noshape not being loaded itself if ((*imageAsset)->mLoadedState == BadFileReference) { Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName); return AssetErrCode::BadFileReference; } Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName); (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback; return AssetErrCode::UsingFallback; } else { //acquire and bind the asset, and return it out imageAsset->setAssetId(query.mAssetList[0]); return (*imageAsset)->load(); } } StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName) { if (fileName == StringTable->EmptyString()) return StringTable->EmptyString(); StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback; AssetQuery query; S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName); if (foundAssetcount != 0) { //acquire and bind the asset, and return it out imageAssetId = query.mAssetList[0]; } else { AssetPtr imageAsset = imageAssetId; //ensures the fallback is loaded } return imageAssetId; } U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr* imageAsset) { (*imageAsset) = assetId; if (imageAsset->notNull()) { return (*imageAsset)->load(); } else { if (imageAsset->isNull()) { return AssetErrCode::Failed; } //handle fallback not being loaded itself if ((*imageAsset)->mLoadedState == BadFileReference) { Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId); return AssetErrCode::BadFileReference; } Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId); (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback; return AssetErrCode::UsingFallback; } } void ImageAsset::initializeAsset(void) { // Call parent. Parent::initializeAsset(); // Ensure the image-file is expanded. mImageFile = expandAssetFilePath(mImageFile); } void ImageAsset::onAssetRefresh(void) { // Ignore if not yet added to the sim. if (!isProperlyAdded()) return; // Call parent. Parent::onAssetRefresh(); //mLoadedState = NotLoaded; } //------------------------------------------------------------------------------ void ImageAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); ImageAsset* pAsset = static_cast(object); // Sanity! AssertFatal(pAsset != NULL, "ImageAsset::copyTo() - Object is not the correct type."); pAsset->setImageFile(getImageFile()); pAsset->setGenMips(getGenMips()); pAsset->setTextureHDR(getTextureHDR()); } void ImageAsset::setImageFile(StringTableEntry pImageFile) { // Sanity! AssertFatal(pImageFile != NULL, "Cannot use a NULL image file."); pImageFile = StringTable->insert(pImageFile); if (pImageFile == mImageFile) return; // if we previously loaded, remove the listener for the file. if (mLoadedState == Ok) Torque::FS::RemoveChangeNotification(mImageFile, this, &ImageAsset::_onFileChanged); mImageFile = getOwned() ? expandAssetFilePath(pImageFile) : StringTable->insert(pImageFile); refreshAsset(); } void ImageAsset::setGenMips(const bool pGenMips) { if (pGenMips == mUseMips) return; mUseMips = pGenMips; refreshAsset(); } void ImageAsset::setTextureHDR(const bool pIsHDR) { if (pIsHDR == mIsHDRImage) return; mIsHDRImage = pIsHDR; refreshAsset(); } U32 ImageAsset::load() { if (mLoadedState == Ok) return mLoadedState; if (!Torque::FS::IsFile(mImageFile)) { Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFile); mLoadedState = BadFileReference; return mLoadedState; } else { Torque::FS::AddChangeNotification(mImageFile, this, &ImageAsset::_onFileChanged); mLoadedState = Ok; } return mLoadedState; } GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile) { load(); if (mLoadedState == Ok) { if (mResourceMap.contains(requestedProfile)) { return mResourceMap.find(requestedProfile)->value; } else { //If we don't have an existing map case to the requested format, we'll just create it and insert it in GFXTexHandle newTex; newTex.set(mImageFile, requestedProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__)); if (newTex) { mLoadedState = AssetErrCode::Ok; mResourceMap.insert(requestedProfile, newTex); return newTex; } } } mLoadedState = AssetErrCode::Failed; return nullptr; } void ImageAsset::generateTexture(void) { // implement some defaults, eventually SRGB should be optional. U32 flags = GFXTextureProfile::Static | GFXTextureProfile::SRGB; // dont want mips? if (!mUseMips) { flags |= GFXTextureProfile::NoMipmap; } GFXTextureProfile::Types type = GFXTextureProfile::Types::DiffuseMap; if (mImageType == ImageTypes::Normal) { type = GFXTextureProfile::Types::NormalMap; } GFXTextureProfile* genProfile = new GFXTextureProfile("ImageAssetGennedProfile", type, flags); mTextureHandle.set(mImageFile, genProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__)); mResourceMap.insert(genProfile, mTextureHandle); if (mTextureHandle.isValid()) mLoadedState = AssetErrCode::Ok; else mLoadedState = AssetErrCode::Failed; ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged); } const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type) { // must match ImageTypes order static const char* _names[] = { "Albedo", "Normal", "ORMConfig", "GUI", "Roughness", "AO", "Metalness", "Glow", "Particle", "Decal", "Cubemap" }; if (type < 0 || type >= ImageTypeCount) { Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo"); return _names[Albedo]; } return _names[type]; } ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(StringTableEntry name) { if (dStrIsEmpty(name)) { return (ImageTypes)Albedo; } S32 ret = -1; for (S32 i = 0; i < ImageTypeCount; i++) { if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name)) ret = i; } if (ret == -1) { Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo"); ret = Albedo; } return (ImageTypes)ret; } void ImageAsset::_onFileChanged(const Torque::Path& path) { if (path != Torque::Path(mImageFile)) return; refreshAsset(); } void ImageAsset::_onResourceChanged(const Torque::Path& path) { if (path != Torque::Path(mImageFile)) return; refreshAsset(); } void ImageAsset::onTamlPreWrite(void) { // Call parent. Parent::onTamlPreWrite(); // Ensure the image-file is collapsed. mImageFile = getOwned() ? collapseAssetFilePath(mImageFile) : mImageFile; } void ImageAsset::onTamlPostWrite(void) { // Call parent. Parent::onTamlPostWrite(); // Ensure the image-file is expanded. mImageFile = getOwned() ? expandAssetFilePath(mImageFile) : mImageFile; } const char* ImageAsset::getImageInfo() { if (isAssetValid()) { static const U32 bufSize = 2048; char* returnBuffer = Con::getReturnBuffer(bufSize); GFXTexHandle newTex = TEXMGR->createTexture(mImageFile, &GFXStaticTextureSRGBProfile); if (newTex) { dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth()); newTex = nullptr; } else { dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId()); } return returnBuffer; } return ""; } DefineEngineMethod(ImageAsset, getImagePath, const char*, (), , "Gets the image filepath of this asset.\n" "@return File path of the image file.") { return object->getImageFile(); } DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), , "Gets the info and properties of the image.\n" "@return The info/properties of the image.") { return object->getImageInfo(); } #ifdef TORQUE_TOOLS DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""), "Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n" "@return The AssetId of the associated asset, if any.") { return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath)); } #endif //----------------------------------------------------------------------------- // GuiInspectorTypeAssetId //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr); ConsoleDocClass(GuiInspectorTypeImageAssetPtr, "@brief Inspector field type for Shapes\n\n" "Editor use only.\n\n" "@internal" ); void GuiInspectorTypeImageAssetPtr::consoleInit() { Parent::consoleInit(); ConsoleBaseType::getType(TypeImageAssetPtrRefactor)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr"); } GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl() { // Create base filename edit controls GuiControl* retCtrl = Parent::constructEditControl(); if (retCtrl == NULL) return retCtrl; retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip); // Change filespec char szBuffer[512]; const char* previewImage; if (mInspector->getInspectObject() != nullptr) { dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s);", getIdString()); mBrowseButton->setField("Command", szBuffer); setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString()); previewImage = getData(); } else { //if we don't have a target object, we'll be manipulating the desination value directly dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");", mInspector->getIdString(), mVariableName); mBrowseButton->setField("Command", szBuffer); previewImage = Con::getVariable(mVariableName); } mLabel = new GuiTextCtrl(); mLabel->registerObject(); mLabel->setControlProfile(mProfile); mLabel->setText(mCaption); addObject(mLabel); // GuiTextEditCtrl* editTextCtrl = static_cast(retCtrl); GuiControlProfile* toolEditProfile; if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile)) editTextCtrl->setControlProfile(toolEditProfile); GuiControlProfile* toolDefaultProfile = nullptr; Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile); // mPreviewImage = new GuiBitmapCtrl(); mPreviewImage->registerObject(); if (toolDefaultProfile) mPreviewImage->setControlProfile(toolDefaultProfile); updatePreviewImage(); addObject(mPreviewImage); // mPreviewBorderButton = new GuiBitmapButtonCtrl(); mPreviewBorderButton->registerObject(); if (toolDefaultProfile) mPreviewBorderButton->setControlProfile(toolDefaultProfile); mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image")); mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity addObject(mPreviewBorderButton); // // Create "Open in Editor" button /*mEditButton = new GuiBitmapButtonCtrl(); dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId()); mEditButton->setField("Command", szBuffer); mEditButton->setText("Edit"); mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop); mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile"); mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile"); mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000"); mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Image Editor"); mEditButton->registerObject(); addObject(mEditButton);*/ // mUseHeightOverride = true; mHeightOverride = 72; return retCtrl; } bool GuiInspectorTypeImageAssetPtr::updateRects() { S32 rowSize = 18; S32 dividerPos, dividerMargin; mInspector->getDivider(dividerPos, dividerMargin); Point2I fieldExtent = getExtent(); Point2I fieldPos = getPosition(); mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y); mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize)); RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50)); mPreviewBorderButton->resize(previewRect.point, previewRect.extent); mPreviewImage->resize(previewRect.point, previewRect.extent); S32 editPos = previewRect.point.x + previewRect.extent.x + 10; mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize)); //mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize)); mBrowseButton->setHidden(true); return true; } bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText) { if (!mAwake) return false; GuiCanvas* root = getRoot(); if (!root) return false; AssetPtr imgAsset; U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset); if (imgAsset == NULL || assetState == ImageAsset::Failed) return false; StringTableEntry filename = imgAsset->getImageFile(); if (!filename || !filename[0]) return false; StringTableEntry previewFilename = filename; if (Con::isFunction("getAssetPreviewImage")) { ConsoleValue consoleRet = Con::executef("getAssetPreviewImage", filename); previewFilename = StringTable->insert(consoleRet.getString()); if (AssetDatabase.isDeclaredAsset(previewFilename)) { ImageAsset* previewAsset = AssetDatabase.acquireAsset(previewFilename); previewFilename = previewAsset->getImageFile(); } } GFXTexHandle texture(previewFilename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__)); if (texture.isNull()) return false; // Render image at a reasonable screen size while // keeping its aspect ratio... Point2I screensize = getRoot()->getWindowSize(); Point2I offset = hoverPos; Point2I tipBounds; U32 texWidth = texture.getWidth(); U32 texHeight = texture.getHeight(); F32 aspect = (F32)texHeight / (F32)texWidth; const F32 newWidth = 150.0f; F32 newHeight = aspect * newWidth; // Offset below cursor image offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y; tipBounds.x = newWidth; tipBounds.y = newHeight; // Make sure all of the tooltip will be rendered width the app window, // 5 is given as a buffer against the edge if (screensize.x < offset.x + tipBounds.x + 5) offset.x = screensize.x - tipBounds.x - 5; if (screensize.y < offset.y + tipBounds.y + 5) offset.y = hoverPos.y - tipBounds.y - 5; RectI oldClip = GFX->getClipRect(); RectI rect(offset, tipBounds); GFX->setClipRect(rect); GFXDrawUtil* drawer = GFX->getDrawUtil(); drawer->clearBitmapModulation(); GFX->getDrawUtil()->drawBitmapStretch(texture, rect); GFX->setClipRect(oldClip); return true; } void GuiInspectorTypeImageAssetPtr::updateValue() { Parent::updateValue(); updatePreviewImage(); } void GuiInspectorTypeImageAssetPtr::updatePreviewImage() { const char* previewImage; if (mInspector->getInspectObject() != nullptr) previewImage = getData(); else previewImage = Con::getVariable(mVariableName); //if what we're working with isn't even a valid asset, don't present like we found a good one if (!AssetDatabase.isDeclaredAsset(previewImage)) { mPreviewImage->_setBitmap(StringTable->EmptyString()); return; } String imgPreviewAssetId = String(previewImage) + "_PreviewImage"; imgPreviewAssetId.replace(":", "_"); imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId; if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str())) { mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str())); } else { if (AssetDatabase.isDeclaredAsset(previewImage)) { ImageAsset* imgAsset = AssetDatabase.acquireAsset(previewImage); if (imgAsset && imgAsset->isAssetValid()) { mPreviewImage->_setBitmap(imgAsset->getAssetId()); } } } if (mPreviewImage->getBitmapAsset().isNull()) mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image")); } void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId) { //if what we're working with isn't even a valid asset, don't present like we found a good one if (!AssetDatabase.isDeclaredAsset(assetId)) { mPreviewImage->_setBitmap(StringTable->EmptyString()); return; } String imgPreviewAssetId = String(assetId) + "_PreviewImage"; imgPreviewAssetId.replace(":", "_"); imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId; if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str())) { mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str())); } else { if (AssetDatabase.isDeclaredAsset(assetId)) { ImageAsset* imgAsset = AssetDatabase.acquireAsset(assetId); if (imgAsset && imgAsset->isAssetValid()) { mPreviewImage->_setBitmap(imgAsset->getAssetId()); } } } if (mPreviewImage->getBitmapAsset().isNull()) mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image")); } IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId); ConsoleDocClass(GuiInspectorTypeImageAssetId, "@brief Inspector field type for Images\n\n" "Editor use only.\n\n" "@internal" ); void GuiInspectorTypeImageAssetId::consoleInit() { Parent::consoleInit(); ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId"); }