// Should be included by Opcode.h if needed #define ICE_DONT_CHECK_COMPILER_OPTIONS // From Windows... typedef int BOOL; #ifndef FALSE #define FALSE 0 #endif #ifndef TRUE #define TRUE 1 #endif #include #include #include #include #include #include #ifndef ASSERT #define ASSERT(exp) {} #endif #define ICE_COMPILE_TIME_ASSERT(exp) extern char ICE_Dummy[ (exp) ? 1 : -1 ] #define Log {} inline bool SetIceError( const char *inUnused1, const char *inUnused2 = NULL ) { return( false ); } #define EC_OUTOFMEMORY "Out of memory" #include "./Ice/IcePreprocessor.h" #undef ICECORE_API #define ICECORE_API OPCODE_API #include "./Ice/IceTypes.h" #include "./Ice/IceFPU.h" #include "./Ice/IceMemoryMacros.h" namespace IceCore { #include "./Ice/IceUtils.h" #include "./Ice/IceContainer.h" #include "./Ice/IcePairs.h" #include "./Ice/IceRevisitedRadix.h" #include "./Ice/IceRandom.h" } using namespace IceCore; #define ICEMATHS_API OPCODE_API namespace IceMaths { #include "./Ice/IceAxes.h" #include "./Ice/IcePoint.h" #include "./Ice/IceHPoint.h" #include "./Ice/IceMatrix3x3.h" #include "./Ice/IceMatrix4x4.h" #include "./Ice/IcePlane.h" #include "./Ice/IceRay.h" #include "./Ice/IceIndexedTriangle.h" #include "./Ice/IceTriangle.h" #include "./Ice/IceTriList.h" #include "./Ice/IceAABB.h" #include "./Ice/IceOBB.h" #include "./Ice/IceBoundingSphere.h" #include "./Ice/IceSegment.h" #include "./Ice/IceLSS.h" } using namespace IceMaths;