//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef CORE_INTERFACES_H #define CORE_INTERFACES_H #ifndef _SCENERENDERSTATE_H_ #include "scene/sceneRenderState.h" #endif template class Interface { public: static Vector all; Interface() { all.push_back((T*)this); } virtual ~Interface() { for (U32 i = 0; i < all.size(); i++) { if (all[i] == (T*)this) { all.erase(i); return; } } } }; template Vector Interface::all(0); //Basically a file for generic interfaces that many behaviors may make use of class SetTransformInterface// : public Interface { public: virtual void setTransform( MatrixF transform ); virtual void setTransform( Point3F pos, EulerF rot ); }; class UpdateInterface : public Interface { public: virtual void processTick(){} virtual void interpolateTick(F32 dt){} virtual void advanceTime(F32 dt){} }; class BehaviorFieldInterface// : public Interface { public: virtual void onFieldChange(const char* fieldName, const char* newValue){}; }; class CameraInterface// : public Interface { public: virtual bool getCameraTransform(F32* pos,MatrixF* mat)=0; virtual void onCameraScopeQuery(NetConnection *cr, CameraScopeQuery * query)=0; virtual Frustum getFrustum()=0; virtual F32 getCameraFov()=0; virtual void setCameraFov(F32 fov)=0; virtual bool isValidCameraFov(F32 fov)=0; }; class CastRayInterface// : public Interface { public: virtual bool castRay(const Point3F &start, const Point3F &end, RayInfo* info)=0; }; class EditorInspectInterface// : public Interface { public: virtual void onInspect()=0; virtual void onEndInspect()=0; }; #endif