//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GAMETSCTRL_H_ #define _GAMETSCTRL_H_ #ifndef _GAME_H_ #include "app/game.h" #endif #ifndef _GUITSCONTROL_H_ #include "gui/3d/guiTSControl.h" #endif class ProjectileData; class GameBase; //---------------------------------------------------------------------------- class GameTSCtrl : public GuiTSCtrl { private: typedef GuiTSCtrl Parent; void makeScriptCall(const char *func, const GuiEvent &evt) const; public: GameTSCtrl(); DECLARE_CONOBJECT(GameTSCtrl); DECLARE_DESCRIPTION( "A control that renders a 3D view from the current control object." ); bool processCameraQuery(CameraQuery *query); void renderWorld(const RectI &updateRect); // GuiControl virtual void onMouseDown(const GuiEvent &evt); virtual void onRightMouseDown(const GuiEvent &evt); virtual void onMiddleMouseDown(const GuiEvent &evt); virtual void onMouseUp(const GuiEvent &evt); virtual void onRightMouseUp(const GuiEvent &evt); virtual void onMiddleMouseUp(const GuiEvent &evt); void onMouseMove(const GuiEvent &evt); void onRender(Point2I offset, const RectI &updateRect); virtual bool onAdd(); }; #endif