//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _T3D_PHYSICS_BTDEBUGDRAW_H_ #define _T3D_PHYSICS_BTDEBUGDRAW_H_ #ifndef _BULLET_H_ #include "T3D/physics/bullet/bt.h" #endif class Frustum; class BtDebugDraw : public btIDebugDraw { protected: /// The number of verts we've used in rendering. U32 mVertexCount; /// The frustum to use for culling or NULL. const Frustum *mCuller; public: BtDebugDraw() : mVertexCount( 0 ), mCuller( NULL ) { } /// Sets the culler which we use to cull out primitives /// that are completely offscreen. void setCuller( const Frustum *culler ) { mCuller = culler; } /// Call this after debug drawing to submit any /// remaining primitives for rendering. void flush(); // btIDebugDraw virtual void drawLine( const btVector3 &from, const btVector3 &to, const btVector3 &color ); virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& color, btScalar /*alpha*/); virtual void drawContactPoint( const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color ); virtual void reportErrorWarning( const char *warningString ) {} virtual void draw3dText( const btVector3 &location, const char *textString ) {} virtual void setDebugMode( int debugMode ) {} virtual int getDebugMode() const { return DBG_DrawWireframe; } }; #endif // _T3D_PHYSICS_BTDEBUGDRAW_H_