//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BTPLAYER_H #define _BTPLAYER_H #ifndef _T3D_PHYSICS_PHYSICSPLAYER_H_ #include "T3D/physics/physicsPlayer.h" #endif class BtWorld; //class btKinematicCharacterController; class btPairCachingGhostObject; class btConvexShape; class btVector3; class BtPlayer : public PhysicsPlayer { protected: //F32 mSkinWidth; BtWorld *mWorld; SceneObject *mObject; /// //btKinematicCharacterController *mController; /// btPairCachingGhostObject *mGhostObject; /// btConvexShape *mColShape; /// F32 mOriginOffset; /// F32 mSlopeAngle; /// /// F32 mStepHeight; /// void _releaseController(); /// bool _recoverFromPenetration(); /// bool _sweep( btVector3 *inOutCurrPos, const btVector3 &disp, CollisionList *outCol ); /// void _stepForward( btVector3 *inOutCurrPos, const btVector3 &displacement, CollisionList *outCol ); public: BtPlayer(); virtual ~BtPlayer(); // PhysicsObject virtual PhysicsWorld* getWorld(); virtual void setTransform( const MatrixF &transform ); virtual MatrixF& getTransform( MatrixF *outMatrix ); virtual void setScale( const Point3F &scale ); virtual Box3F getWorldBounds() { return Box3F::Invalid; } virtual void setSimulationEnabled( bool enabled ) {} virtual bool isSimulationEnabled() { return true; } // PhysicsPlayer virtual void init( const char *type, const Point3F &size, F32 runSurfaceCos, F32 stepHeight, SceneObject *obj, PhysicsWorld *world ); virtual Point3F move( const VectorF &displacement, CollisionList &outCol ); virtual void findContact( SceneObject **contactObject, VectorF *contactNormal, Vector *outOverlapObjects ) const; virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const { return true; } virtual void setSpacials( const Point3F &nPos, const Point3F &nSize ) {} virtual void enableCollision(); virtual void disableCollision(); }; #endif // _BTPLAYER_H