//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BTWORLD_H_ #define _BTWORLD_H_ #ifndef _T3D_PHYSICS_PHYSICSWORLD_H_ #include "T3D/physics/physicsWorld.h" #endif #ifndef _T3D_PHYSICS_BTDEBUGDRAW_H_ #include "T3D/physics/bullet/btDebugDraw.h" #endif #ifndef _BULLET_H_ #include "T3D/physics/bullet/bt.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif class ProcessList; class PhysicsBody; class BtWorld : public PhysicsWorld { protected: BtDebugDraw mDebugDraw; F32 mEditorTimeScale; btDynamicsWorld *mDynamicsWorld; btBroadphaseInterface *mBroadphase; btCollisionDispatcher *mDispatcher; btConstraintSolver *mSolver; btDefaultCollisionConfiguration *mCollisionConfiguration; bool mErrorReport; bool mIsEnabled; bool mIsSimulating; U32 mTickCount; ProcessList *mProcessList; void _destroy(); public: BtWorld(); virtual ~BtWorld(); // PhysicWorld virtual bool initWorld( bool isServer, ProcessList *processList ); virtual void destroyWorld(); virtual bool castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse ); virtual PhysicsBody* castRay( const Point3F &start, const Point3F &end, U32 bodyTypes ); virtual void explosion( const Point3F &pos, F32 radius, F32 forceMagnitude ); virtual void onDebugDraw( const SceneRenderState *state ); virtual void reset(); virtual bool isEnabled() const { return mIsEnabled; } btDynamicsWorld* getDynamicsWorld() const { return mDynamicsWorld; } void tickPhysics( U32 elapsedMs ); void getPhysicsResults(); bool isWritable() const { return !mIsSimulating; } void setEnabled( bool enabled ); bool getEnabled() const { return mIsEnabled; } void setEditorTimeScale( F32 timeScale ) { mEditorTimeScale = timeScale; } const F32 getEditorTimeScale() const { return mEditorTimeScale; } }; #endif // _BTWORLD_H_