//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SFXSPACE_H_ #define _SFXSPACE_H_ #ifndef _SCENESPACE_H_ #include "scene/sceneSpace.h" #endif #ifndef _SCENEAMBIENTSOUNDOBJECT_H_ #include "scene/mixin/sceneAmbientSoundObject.h" #endif #ifndef _SCENEPOLYHEDRALOBJECT_H_ #include "scene/mixin/scenePolyhedralObject.h" #endif /// A convex space that defines a custom ambient sound space. class SFXSpace : public SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpace > > { public: typedef SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpace > > Parent; protected: // SceneSpace. virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 244, 135, 18, 45 ); } public: SFXSpace(); // SimObject. DECLARE_CONOBJECT( SFXSpace ); DECLARE_DESCRIPTION( "A box volume that defines an ambient sound space." ); DECLARE_CATEGORY( "3D Sound" ); static void consoleInit(); }; #endif // !_SFXSPACE_H_