//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _LEAPMOTIONDATA_H_ #define _LEAPMOTIONDATA_H_ #include "console/consoleTypes.h" #include "math/mMathFn.h" #include "math/mMatrix.h" #include "math/mQuat.h" #include "platform/input/leapMotion/leapMotionConstants.h" #include "Leap.h" struct LeapMotionDeviceData { enum DataDifferences { DIFF_NONE = 0, DIFF_HANDROTAXISX = (1<<1), DIFF_HANDROTAXISY = (1<<2), DIFF_HANDROTAXIS = (DIFF_HANDROTAXISX | DIFF_HANDROTAXISY), }; enum MetaDataDifferences { METADIFF_NONE = 0, METADIFF_FRAME_VALID_DATA = (1<<0), }; protected: void processPersistentHands(const Leap::HandList& hands, bool keepPointableIndexPersistent, LeapMotionDeviceData* prevData); void processHands(const Leap::HandList& hands); void processHand(const Leap::Hand& hand, U32 handIndex, bool keepPointableIndexPersistent, LeapMotionDeviceData* prevData); void processPersistentHandPointables(const Leap::PointableList& pointables, U32 handIndex, LeapMotionDeviceData* prevData); void processHandPointables(const Leap::PointableList& pointables, U32 handIndex); void processHandPointable(const Leap::Pointable& pointable, U32 handIndex, U32 handPointableIndex); public: bool mDataSet; // Frame Data Set bool mIsValid; bool mHasTrackingData; // Hand Data Set bool mHandValid[LeapMotionConstants::MaxHands]; S32 mHandID[LeapMotionConstants::MaxHands]; // Hand Position F32 mHandRawPos[LeapMotionConstants::MaxHands][3]; S32 mHandPos[LeapMotionConstants::MaxHands][3]; Point3F mHandPosPoint[LeapMotionConstants::MaxHands]; // Hand Rotation MatrixF mHandRot[LeapMotionConstants::MaxHands]; QuatF mHandRotQuat[LeapMotionConstants::MaxHands]; // Hand rotation as axis x, y F32 mHandRotAxis[2]; // Pointable Data Set bool mPointableValid[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand]; S32 mPointableID[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand]; F32 mPointableLength[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand]; F32 mPointableWidth[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand]; // Pointable Position F32 mPointableRawPos[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand][3]; S32 mPointablePos[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand][3]; Point3F mPointablePosPoint[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand]; // Pointable Rotation MatrixF mPointableRot[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand]; QuatF mPointableRotQuat[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand]; // Sequence number from device U64 mSequenceNum; LeapMotionDeviceData(); /// Reset device data void reset(); /// Set data based on Leap Motion device data void setData(const Leap::Frame& frame, LeapMotionDeviceData* prevData, bool keepHandIndexPersistent, bool keepPointableIndexPersistent, const F32& maxHandAxisRadius); /// Compare this data and given and return differences U32 compare(LeapMotionDeviceData* other); /// Compare meta data between this and given and return differences U32 compareMeta(LeapMotionDeviceData* other); }; #endif // _LEAPMOTIONDATA_H_