//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BARRELDISTORTIONPOSTEFFECT_H_ #define _BARRELDISTORTIONPOSTEFFECT_H_ #include "postFx/postEffect.h" class BarrelDistortionPostEffect : public PostEffect { typedef PostEffect Parent; protected: GFXShaderConstHandle *mHmdWarpParamSC; GFXShaderConstHandle *mHmdChromaAbSC; GFXShaderConstHandle *mScaleSC; GFXShaderConstHandle *mScaleInSC; GFXShaderConstHandle *mLensCenterSC; GFXShaderConstHandle *mScreenCenterSC; // Oculus VR HMD index to reference S32 mHMDIndex; // Oculus VR sensor index to reference S32 mSensorIndex; // Used to increase the size of the window into the world at the // expense of apparent resolution. F32 mScaleOutput; protected: virtual void _setupConstants( const SceneRenderState *state ); public: BarrelDistortionPostEffect(); virtual ~BarrelDistortionPostEffect(); DECLARE_CONOBJECT(BarrelDistortionPostEffect); // SimObject virtual bool onAdd(); virtual void onRemove(); static void initPersistFields(); virtual void process( const SceneRenderState *state, GFXTexHandle &inOutTex, const RectI *inTexViewport = NULL ); }; #endif // _BARRELDISTORTIONPOSTEFFECT_H_