//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/input/oculusVR/oculusVRSensorData.h" #include "platform/input/oculusVR/oculusVRUtil.h" #include "console/console.h" OculusVRSensorData::OculusVRSensorData() { reset(); } void OculusVRSensorData::reset() { mDataSet = false; } void OculusVRSensorData::setData(OVR::SensorFusion& data, const F32& maxAxisRadius) { // Sensor rotation OVR::Quatf orientation; if(data.GetPredictionDelta() > 0) { orientation = data.GetPredictedOrientation(); } else { orientation = data.GetOrientation(); } OVR::Matrix4f orientMat(orientation); OculusVRUtil::convertRotation(orientMat.M, mRot); mRotQuat.set(mRot); // Sensor rotation in Euler format OculusVRUtil::convertRotation(orientation, mRotEuler); // Sensor rotation as axis OculusVRUtil::calculateAxisRotation(mRot, maxAxisRadius, mRotAxis); // Sensor raw values OVR::Vector3f accel = data.GetAcceleration(); OculusVRUtil::convertAcceleration(accel, mAcceleration); OVR::Vector3f angVel = data.GetAngularVelocity(); OculusVRUtil::convertAngularVelocity(angVel, mAngVelocity); OVR::Vector3f mag; if(data.HasMagCalibration() && data.IsYawCorrectionEnabled()) { mag = data.GetCalibratedMagnetometer(); } else { mag = data.GetMagnetometer(); } OculusVRUtil::convertMagnetometer(mag, mMagnetometer); mDataSet = true; } void OculusVRSensorData::simulateData(const F32& maxAxisRadius) { // Sensor rotation mRot.identity(); mRotQuat.identity(); mRotEuler.zero(); // Sensor rotation as axis OculusVRUtil::calculateAxisRotation(mRot, maxAxisRadius, mRotAxis); // Sensor raw values mAcceleration.zero(); mAngVelocity.zero(); mMagnetometer.zero(); mDataSet = true; } U32 OculusVRSensorData::compare(OculusVRSensorData* other, bool doRawCompare) { S32 result = DIFF_NONE; // Check rotation if(mRotEuler.x != other->mRotEuler.x || mRotEuler.y != other->mRotEuler.y || mRotEuler.z != other->mRotEuler.z || !mDataSet) { result |= DIFF_ROT; } // Check rotation as axis if(mRotAxis.x != other->mRotAxis.x || !mDataSet) { result |= DIFF_ROTAXISX; } if(mRotAxis.y != other->mRotAxis.y || !mDataSet) { result |= DIFF_ROTAXISY; } // Check raw values if(doRawCompare) { if(mAcceleration.x != other->mAcceleration.x || mAcceleration.y != other->mAcceleration.y || mAcceleration.z != other->mAcceleration.z || !mDataSet) { result |= DIFF_ACCEL; } if(mAngVelocity.x != other->mAngVelocity.x || mAngVelocity.y != other->mAngVelocity.y || mAngVelocity.z != other->mAngVelocity.z || !mDataSet) { result |= DIFF_ANGVEL; } if(mMagnetometer.x != other->mMagnetometer.x || mMagnetometer.y != other->mMagnetometer.y || mMagnetometer.z != other->mMagnetometer.z || !mDataSet) { result |= DIFF_MAG; } } return result; }