//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/menus/menuBar.h" #include "platform/menus/popupMenu.h" #include "gui/core/guiCanvas.h" #include "windowManager/platformWindowMgr.h" #include "core/util/safeDelete.h" #include "windowManager/sdl/sdlWindow.h" #include "gui/editor/guiMenuBar.h" #include "platformSDL/menus/PlatformSDLPopupMenuData.h" #ifdef TORQUE_SDL //----------------------------------------------------------------------------- // Platform Data //----------------------------------------------------------------------------- // class PlatformMenuBarData // { // // }; Map PlatformPopupMenuData::mMenuMap; class GuiPlatformGenericMenuBar : public GuiMenuBar { typedef GuiMenuBar Parent; public: DECLARE_CONOBJECT(GuiPlatformGenericMenuBar); virtual void menuItemSelected(Menu *menu, MenuItem *item) { AssertFatal(menu && item, ""); PopupMenu *popupMenu = PlatformPopupMenuData::mMenuMap[ menu ]; AssertFatal(popupMenu, ""); popupMenu->handleSelect( item->id ); Parent::menuItemSelected(menu, item); } protected: /// menu id / item id Map, String> mCmds; }; IMPLEMENT_CONOBJECT(GuiPlatformGenericMenuBar); //----------------------------------------------------------------------------- // MenuBar Methods //----------------------------------------------------------------------------- void MenuBar::createPlatformPopupMenuData() { mData = NULL; } void MenuBar::deletePlatformPopupMenuData() { // SAFE_DELETE(mData); } //----------------------------------------------------------------------------- GuiPlatformGenericMenuBar* _FindMenuBarCtrl() { GuiControl* control; Sim::findObject("PlatformGenericMenubar", control); AssertFatal(control, ""); if( !control ) return NULL; GuiPlatformGenericMenuBar* menuBar; menuBar = dynamic_cast( control->findObjectByInternalName( StringTable->insert("menubar"), true) ); AssertFatal(menuBar, ""); return menuBar; } void MenuBar::updateMenuBar(PopupMenu *popupMenu /* = NULL */) { //if(! isAttachedToCanvas()) // return; if(!popupMenu) return; GuiPlatformGenericMenuBar* menuBarGui = _FindMenuBarCtrl(); popupMenu->mData->mMenuBar = this; AssertFatal( dStrcmp( popupMenu->mData->mMenuGui->text, popupMenu->getBarTitle() ) == 0, ""); GuiMenuBar::Menu* menuGui = menuBarGui->findMenu( popupMenu->getBarTitle() ); if(!menuGui) { menuBarGui->addMenu( popupMenu->mData->mMenuGui ); menuGui = menuBarGui->findMenu( popupMenu->getBarTitle() ); } PlatformPopupMenuData::mMenuMap[ menuGui ] = popupMenu; } //----------------------------------------------------------------------------- void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos) { if(owner == NULL || isAttachedToCanvas()) return; // This is set for popup menus in the onAttachToMenuBar() callback mCanvas = owner; PlatformWindowSDL *pWindow = dynamic_cast(owner->getPlatformWindow()); if(pWindow == NULL) return; // Setup the native menu bar GuiMenuBar *hWindowMenu = static_cast( pWindow->getMenuHandle() ); if( hWindowMenu == NULL && !Journal::IsPlaying() ) hWindowMenu = _FindMenuBarCtrl(); if(hWindowMenu) { pWindow->setMenuHandle( hWindowMenu ); GuiControl *base = hWindowMenu->getParent(); while( base->getParent() ) { base = base->getParent(); } mCanvas->setMenuBar( base ); } } void MenuBar::removeFromCanvas() { _FindMenuBarCtrl()->clearMenus(); mCanvas->setMenuBar(NULL); if(mCanvas == NULL || !isAttachedToCanvas()) return; } #endif