# ----------------------------------------------------------------------------- # Copyright (c) 2014 GarageGames, LLC # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. # ----------------------------------------------------------------------------- # this is a template file that should help you write a new cmake build script for a new library # 1st thing: the project name project(pcre) # add the paths where the source code is addPath("${libDir}/pcre") addPathRec("${libDir}/pcre") # then add definitions addDef(PCRE_STATIC) addDef(HAVE_CONFIG_H) # and maybe more include paths addInclude(${libDir}/libvorbis/include) addInclude(${libDir}/libogg/include) # finally: add finishLibrary() finishLibrary()