//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // getD3DXVer.exe // // Checks for the existance of the correct D3DX library. Automatically // uses the D3DX library version this executable was compiled against. // (As contained in D3dx9core.h) //----------------------------------------------------------------------------- #include "stdafx.h" #include #include int _tmain(int argc, _TCHAR* argv[]) { // Method documented at http://msdn.microsoft.com/en-us/library/bb172717(VS.85).aspx // NOTE: Went with a different check below as this one requires linking with // the correct D3DX library to begin with. //if ( !D3DXCheckVersion(D3D_SDK_VERSION, D3DX_SDK_VERSION) ) //{ // return 1; //} // Perform a simple LoadLibrary to check for the correct D3DX _TCHAR name[64]; _stprintf(name, _T("d3dx9_%d.dll"), D3DX_SDK_VERSION); HINSTANCE hinstLib = LoadLibrary(name); if( !hinstLib ) { //_tprintf(_T("'%s' lib NOT found"), name); return 1; } FreeLibrary(hinstLib); //_tprintf(_T("'%s' lib was found"), name); return 0; }